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  1. #1
    Player
    Panthan's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Panthan Fairheart
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Delsus View Post
    What they are saying is all you would need to do is auto-run in a corner and you won't get kicked. I am personally against an idle timer, they aren't needed if you have the capacity. The upside of no afk timer is that we can go to the shop for 15 minutes without having to log in again, we can have some food and get straight back to playing..
    First of all, funny enough, your own statement here explains why you wont be affected by an afk timer after they increased capacity, since you will be able to log straight in.
    Second, currently an afk timer would have resolved part of the problem, it would reduce the artificial congestions atleast to some part.
    But if you really want to get technical, they are within their rights to take disciplinairy actions against the AFK'ers, they probebly wont but they have grounds to suspent an acount for a X period of time because of it.
    Btw, autorunning doesnt counter AFK timers, the system CAN tell the player is idle.
    (1)

  2. #2
    Player Fluttersnipe's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    162
    Character
    Reziel J'uerny
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Telsyr View Post
    You do realize, an auto-kick function would only stop the AFKers for like 5 minutes right? All you would have to do to beat it is auto-run in a corner.
    Resetting the servers occasionally would help more than AFK Timers would. Then at least the people who are sleeping or at work would be unable to log back in for the 8-12 hours they're gone for.
    (0)

  3. #3
    Player
    ArgonarHolt's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Argonar Holt
    World
    Diabolos
    Main Class
    Archer Lv 47
    Quote Originally Posted by Telsyr View Post
    You do realize, an auto-kick function would only stop the AFKers for like 5 minutes right? All you would have to do to beat it is auto-run in a corner.
    Ill give you 1/2 for thinking like this. Too bad if they add an auto-kick function it would kick people after 30 mins ~ 1 hour of no keys being hit. As in, if you auto run, no keys are being hit.

    P.S. I log in at 6-7am and afk till i want to play, it works and i have no complaints. If people REALLY wanted to play, they could do the same.

    Too many people expect to come home from work at 3-8 and expect to log right on, do you think this is a game?
    (0)
    Last edited by ArgonarHolt; 09-03-2013 at 05:37 AM.

  4. #4
    Player
    Dorkula's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Count Dorkula
    World
    Cactuar
    Main Class
    Conjurer Lv 41
    Quote Originally Posted by ArgonarHolt View Post
    Ill give you 1/2 for thinking like this. Too bad if they add an auto-kick function it would kick people after 30 mins ~ 1 hour of no keys being hit. As in, if you auto run, no keys are being hit.
    You can set up a macro that hits a key very easily. People will do it if the servers continue to be as awful as they are now. You can't even log on to the JP servers anymore without getting 1017 so now that their precious JP players are being inconvenienced they will definitely do something to fix it hopefully.
    (1)

  5. #5
    Player
    ArgonarHolt's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Argonar Holt
    World
    Diabolos
    Main Class
    Archer Lv 47
    Quote Originally Posted by Dorkula View Post
    You can set up a macro that hits a key very easily. People will do it if the servers continue to be as awful as they are now. You can't even log on to the JP servers anymore without getting 1017 so now that their precious JP players are being inconvenienced they will definitely do something to fix it hopefully.
    But that's a small pop of people afking. It would get rid of most of em. It always does.
    (2)

  6. #6
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Varok89 View Post
    I have no problem with AFK'ers. It's 100% SE's fault for not implementing an Auto-kick for AFK people before release.
    Are people not responsible for their own actions?
    (0)

  7. #7
    Player
    kage74's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah - transferred to Gridania
    Posts
    19
    Character
    Kevin Lee
    World
    Goblin
    Main Class
    Archer Lv 50
    Every little bit helps. Booting the AFKers will allow more ppl to log in and actually play the game. If someone's just gonna sit there for 15-20mins and do nothing they should get booted. But more importantly…get rid of the botters, gilfarmers and gilspammers. Getting those parasites off the servers will make plenty of room for real live human beings. Not to mention how good it'd be for the fledgling economy.
    (1)
    ....(\(\ O
    ...( -.-)°
    c( (")(")

  8. #8
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    OP is wrong, there are about 50% people on my server are afkers. that's the problem, thing is getting worse and worse
    (1)

  9. #9
    Player
    gouki's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    G'ouki Tia
    World
    Shiva
    Main Class
    Conjurer Lv 50
    Yeah you are right, it's not the problem.

    Just like not using condoms is not the problem, HIV is.
    (0)

  10. #10
    Player
    ColeSlawter's Avatar
    Join Date
    Apr 2012
    Posts
    64
    Character
    Cole Slawter
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    I understand why people are mad about people going AFK but that really isn't the issue, it's a side effect of the real issue which is the servers cannot handle enough characters logged in.

    Everyone that gets mad about people staying logged in try considering this hypothetical situation. What if 100% of the people that were logged in were actively playing the game (I don't mean auto-run in a corner or whatever else one might do to stay logged in but actually at their keyboard/controller playing) and then you still couldn't log in because it was full? Would you get the picture then that the issue is the servers are not optimized to allow enough people in and not just point at the people who stay logged in? Let's say that there really are 500 people that are inactive for more than an hour at any given moment, do you really believe less than 500 people are trying to log in right now and having this same issue? Would you start complaining that someone else has been playing for more than 6 hours and they should be kicked to let someone else in? Bottom line is we need to see how this is handled in the maintenance tomorrow. It's probably not going to be perfect but a move in the right direction is progress.
    (2)

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