Pho>ID combo> HT>b4b+ internal>TT> powersurge>VT>Life surge> FT>jump>TT combo> dragondive>HT>pho>ID
This one is pretty good you get 2 TT combo with full buff effect+1k jump damage and around 560-890 dragondive.
Pho>ID combo> HT>b4b+ internal>TT> powersurge>VT>Life surge> FT>jump>TT combo> dragondive>HT>pho>ID
This one is pretty good you get 2 TT combo with full buff effect+1k jump damage and around 560-890 dragondive.
Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.
i did some testing, and looks like life surge will make Dragonfire Dive crits on every target it hits, so for AoE damage you can use this to bump your dps
That's good to know :O.
What kind of DPS do you guys pull on T5? I've been spending a lot of time in there recently and I seem top out around 275.
I've been using Easy's/Ayvar's "FR-less" rotation for the most part (HT-ID-Dis-CT-Ph-TT-VT-FT-HT-TT-VT-FT-Ph-ID-Dis-CT-HT-TT-VT-FT-Ph-TT-VT-FT), but I'm starting to think that including FR might be a better choice.
My reason being is that when switching from Twin to the conflags, FR dot would still be ticking.
Is this the typical range for a DRG in T5? You can see my gear/stats here: http://na.finalfantasyxiv.com/lodest...racter/2404936
Last edited by Kismet; 11-27-2013 at 10:01 PM.
That's not a legitimate reason to use FR. Your FR would still be ticking for tiny damage, after you take a direct damage penalty (depending on the last attack prior).
Analysis:
1. Going into a conflag, you shouldn't be optimizing DPS on twintania. You should be setting up for the conflag / I don't care how good your group's dps is and how slow the conflag is, you should do good so your group can swap back to T asap.
2. Setting up for a conflag involves a HT on Twint and ID on Twint, transitioning to the Disembowel immediately on the conflag. There's no room for FR here.
3. All that said, assuming you are one GCD behind the HT mentioned above, you are presented with a choice: "what should my last GCD on Twintania be before I prep for the conflag?".
Your options (DE-adjusted):
TT: 165p
VT: 220p
FT: 330p
ID: 198p
DE: 242p
CT: 176+200p (376)p
PH: 187+120p (307)p
PH-3: 187+60p (247)p
FR: 110+120 (230)p
Just skimming across the numbers, FR is less effective to use than FT/DE/CT/PH and DamnNearEven to VT. In VT's case, it's likely worth finishing the combo through FT and then prepping for conflag.
Note on PH-3: that is Phlebotomize when you clip 3 ticks of it (6.01-8.99 seconds left on the debuff).
So, if you were about to use 5 out of 7 of your regular rotation's attacks, they are better. If you were about to use a TT or ID before prepping for conflag, then FR is better. Depending on the time left on PH (<9s, and whether it was buffed or not so you can actually clip successfully), you may be able to throw in an out-of-cycle PH instead.
Edit: For early wipes in T5 I'm in the 300 range because I AOE spam the dragons.
Edit: I looked at your lodestone profile and you could probably improve your DPS if you chugged a fantasia potion and switched to anything else besides a Lalafell.
Just sayin'.
Last edited by EasymodeX; 11-27-2013 at 10:33 PM.
But then I couldn't make fun of my raid for being out dps'd by a Lalafell DRG!
Thanks for the detailed analysis Easy. I usually do refresh my HT and have a DE ready for the conflag. It seems any gain from FR would be minimum, and the conditions that have to be met probably don't merit using it at all. I'll probably continue NOT using it for simplicity sake.
If you hover around 300 while spamming AoE, I'm going to assume ~275 is okay through the conflag phase. Thanks again for the reply and all the other work you've done number crunching for us DRGs!
Are you sure man, I've tried doing this before and I noticed that not all enemies were crit, can anybody else verify this?
Yeah I like that combo. Just gonna test it out and try to see where the best place to put the HQ potion of str would be. [My Guess at the moment is right before Jump]Ummm HT will be up all the way to at least the VT and even the FT depending on skill speed/game lag (ht falls of timer, but FT was used before it dropped off thus counting as a buffed FT)
As far as rotation, nothing wrong with the ol tried and true
HT - BFB - ID - IR - DIS - SWEEP - CT - PS - phlebotomize - JUMP - TT - SPINE DIVE - VT - life surge - FT - DRAGON DIVE
Not sure how long potions last as I've never really had to use one, but perhaps at the beginning? Any who this burst opener (credit to easymode!) Usually parses 330+ and even hit 380ish with a lucky string of crits
my goal in this was to ensure that BFB, HQ potion of STR, HT buff, and IR was up still for my power surged jump and TT-VT-FT combo as both crit for well over 1000. Thanks =)
Should I really include Jump skills in my usual DPS rotation?
IGN: Yvaine Isaulde
World: Tonberry
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