The dps should be similar to the others, dunno why it isn't working out for you. There are a couple small things with the oGCD abilities like leg sweep and initial buff timing, but that shouldn't cause the dramatic dps loss that you seem to be experiencing. Must be something else going on.
Error 3102, 90000, 1017, 2002, 2/3 survivor
So, they will be making adjustments to Dragoon's Jump ability, including a reduction on its animation time. Cool.
Letter-from-the-Producer-LIVE-Part-IX-Q-A-Updates
And boosting melee dps by adjusting the fights. It's like a tasty little snack that I can't stop eating. I just keep coming back to it and it is so delicious.So, they will be making adjustments to Dragoon's Jump ability, including a reduction on its animation time. Cool.
Letter-from-the-Producer-LIVE-Part-IX-Q-A-Updates
Last edited by Ayvar; 10-20-2013 at 07:43 AM.
Error 3102, 90000, 1017, 2002, 2/3 survivor
someone post a pic on the dps or total damage output on this please. I can't find any posts about damage since their are so many dps variations going on on this forum
On dummies any of the main rotations discussed will parse very similarly, you should end up at ~260 (with DL/+1). For actual fights the current parsers are still too unreliable. I've had both LogRep2 and FFXIVAPP give me completely stupid numbers, but they're under constant development so we'll see what happens.
Last edited by Ayvar; 10-21-2013 at 12:34 AM.
Error 3102, 90000, 1017, 2002, 2/3 survivor
How does Internal Release affect DoTs? Does the crit boost affect DoTs if you have IR on during the DoT initiation, or does IR only affect DoT ticks during its duration regardless of how its initiated? I know for BFB and HT that all DoT ticks are boosted if the DoT is initiated with those buffs, but I'm not sure about IR.
All DoTs snapshot their bufff at time of application.How does Internal Release affect DoTs? Does the crit boost affect DoTs if you have IR on during the DoT initiation, or does IR only affect DoT ticks during its duration regardless of how its initiated? I know for BFB and HT that all DoT ticks are boosted if the DoT is initiated with those buffs, but I'm not sure about IR.
So if you have IR up, even 1 second left, when you apply your whatever DoT, that DoT will have the crit buff the entire time.
Conversely, if you apply a DoT then IR, IR won't affect that DoT until you reapply it with IR up.
Hello. First of all, thank you to Ayvar for the overwhelming (in a good way) first post.
I've been following (or trying to) this rotation that you pointed out:
"HT-IR-Fr-BFB-Ph-Sweep-ID-PS-Dis-Jump-CT-TT-VT-LS-FT-HT-Fr-Sweep-Ph-TT-VT-FT-ID-Dis-CT-HT-Sweep-Fr-Ph-Jump-TT-VT-FT-TT-VT-FT-Sweep"
Specifically, I'm having trouble in the initial section of this rotation, mainly:
"HT-IR-Fr-BFB-Ph-Sweep-ID-PS-Dis-Jump-CT-TT-VT-LS-FT"
It seems that no matter how tight I squeeze these skills into the rotation, I never seem to be able to get off that last LS + FT with my BFB and HT buffs. It seems HT falls off a split second to a second before I can get that last FT off.
From observation, the delay seems to come from Jump animation transitioning into CT. I've been told to consider dropping Fracture all together, but part of me just wants to be able to complete this actual rotation. Any help or insight would be great!
Ellyidon San - Tiamat - Dragoon
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