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  1. #4361
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Daweism View Post
    To do max DPS, always keep your Cooldowns... on Cooldown.
    I do PS (as the MT is about to pull), IR+B4B (right before u get into melee), HT (right as you enter melee), LS, ID, JUMP, DE, DFD, CT, SS, PHLEB.
    Are you trolling us right now?
    (7)

  2. #4362
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HonchoBancho View Post
    I've always been hesitant to use untraited IR on its own for whatever reason.
    Using IR on cooldown will apply it to every other Chaos Thrust and one out of every three Phlebotomizes. Because of the snapshotting system, the crit chance for each tick will be locked in even after IR wears off. DoTs give you the most opportunities for IR to work its magic, and so they more reliably make use of it as a buff, rather than depending on luck.

    Holding IR given perfect conditions is ultimately not beneficial because (1) it's not a big enough buff to multiply with BfB compared to how much shorter the cooldown is (2) and it throws off this synergy.

    It's not obvious it's working (like it is on monk), but it's definitely there.

    Quote Originally Posted by HonchoBancho View Post
    And while we're at it, IR or B4B first? The OP explains IR first to avoid the risk of B4B falling off before Full Thrust, but those days are long gone with the amount of SS we tend to have now.
    In a dummy situation, BfB would not be falling off before Full Thrust even with no extra skill speed at all. The rotation in the OP is more "best practices" than it is some theoretical ideal you can't always attain. If you have less than perfect uptime in the first few seconds of a fight for any reason, that slight delay on BfB often proves to have exactly the benefit stated.
    (0)

  3. #4363
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I've always done BFB -> IR for two reasons.

    1) You get the BFB right as you start ID, which is a PPS increase over using IR with ID, no matter which way you look at it
    2) I love the increased chance of IR buffing my DFD, which I always land at the end of my opening burst. Both BFB + IR last until I use DFD.

    When you go crit for 2k Full Thrust, followed by a 1.3k DFD, it gives me all kinds of giggles.
    (1)

  4. #4364
    Player
    Martyn's Avatar
    Join Date
    Oct 2014
    Posts
    10
    Character
    Martyn Valentyne
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Spayd View Post
    Well as a DRG, you want to have as less SS as possible so you can focus on Crit/Det so you can get more Deeps, since we have no SS buff like MNK or NIN. IMHO, it's not worth trying to have a SS cap just for Phlebo, you'll end up doing lessthan if you just focused on crit/det. But up to you, hope it works fine for you !
    Of course I would never prefer ss over det & crit and Im also playing with almost zero ss. thats why I said that 407 is out of reach. Ive just been thinking of the crafted belt and helmet having as much ss as possible (right after all other desired stats are maxed out). that would be 18 ss in the helmet and another 18 in the belt ending up with 36 extra ss you wouldnt have with ilvl 130 gear. added to the basic ss of 341 you could get 377 which is ok to have but dosnt close the gap between 2 phlebs. Well Im fine with a bit less ss then (9 in the helmet and 15 in the belt) and leave it at that.

    Oh and I prefer BFB first too
    (0)

  5. #4365
    Player
    Gh0st_Pr0digy's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ghost Prodigy
    World
    Faerie
    Main Class
    Lancer Lv 50
    I use IR first in my opener, which might not be the best but I like it

    HT(IR)(BfB)-ID(PS)-Dis(jump)-CT(DfD)-Phleb(SS)-TT(leg)-VT(LS)-FT
    (0)

  6. #4366
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Hakmatic View Post
    Are you trolling us right now?
    No? Elaborate.
    (0)

  7. #4367
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    I've started using bfb first, feels smoother for buffing jumps, 1) all 2) unbuffed 3) ps, ir 4) bfb etc
    (0)

  8. #4368
    Player
    Dunncan's Avatar
    Join Date
    Dec 2014
    Posts
    114
    Character
    Dunncan Pendragon
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Daweism View Post
    No? Elaborate.
    " LS, ID"

    Do you use Life Surge for ID?
    (0)

  9. #4369
    Player
    Shinji_Ryukishi's Avatar
    Join Date
    Nov 2014
    Posts
    22
    Character
    Shinji Ryukishi
    World
    Jenova
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Dunncan View Post
    " LS, ID"

    Do you use Life Surge for ID?
    Leg sweep?
    (1)

  10. #4370
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Shinji_Ryukishi View Post
    Leg sweep?
    Yeah Leg Sweep, I use Life Surge for FT, sorry about confusion.
    (1)

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