Rest in peace, any semblance of difficulty DRG had. At least we got insane buffs tho. And magic defense!
Rest in peace, any semblance of difficulty DRG had. At least we got insane buffs tho. And magic defense!
Yay drg buffs
BOO nin nerfs
The question was asked, the answer was delivered!
No problem, guys.On a serious note, I thought they would of just given something like impulse rush outside of PvP. Rather than.. make the positional hit regardless.
Still was nice mastering how to land HT. I hope it's more like.. "if you hit it from the flank, you gain the max damage increase" and if not you gain the buff, but not the same dmg increase.
Last edited by HulveinBlitz; 11-29-2014 at 09:50 PM.
It'll be a nice buff, largely for stuff like T9 where the mobs do a lot of spinning and there are phases where you can't stand to the side/flank of the boss. Haven't done any FCoB to speak of, but we'll see how it goes there!
In all likelihood both ID and HT will still have the same (or more with buffs) potency when landed properly and the same crap damage if done elsewhere, but the effect coming through will be very nice. It's something you can carry over currently, only it'll be go from what was necessary to be able to keep up with other DPS to what separates the best DRGs from the average ones.
I bet that HT and ID will still have the same effects no matter where u land them, just if you land the correct positional you will receive extra potency on the attack itself, kind if like Monks.
I sort of like the positional removal for the buff, simply because it's a pain to have your entire rotation gimped by one mistimed HT/ID. I'll gladly take a potency loss over that.
That's hilarious, I knew they'd decrease damage received through BFB. That was an issue for us DRGs since 2.0. (It should be traited, not on the skill itself however). I was about to write up an essay on that "DRG has been broken thread" before I just said "fuck it!", as the changes were too obvious lol.
Plebotomise really needed updating, especially when NIN has Shadow Fang.
Exactly what will happen.
I'm kind of hoping DFD's C/D gets reduced even more to match a NINs Trick Attack and receives a slight potency increase. I've always felt 250 is too little for such a large cooldown. That would balance a lot of things and being able to have a DFD every burst rotation would be beautiful.
Last edited by Dervy; 11-29-2014 at 11:52 PM.
Well in my experience the golems turning around are kind of annoying but really it's not a problem when you have a good tank that aggros it firmly thus it doesn't spin around. The issue of positionals start to be realized during FCoB for example... Imdugud will cast his skills thus you are forced to stay where you are or else you can clip / get clipped by a Heat Lightning / Cyclone. Now that what hurts the most IMO.
IMO that's pretty bland to repeat what MNKs have. IMO it's more interesting if HT grants more bonus damage if landed on the right side. Let's say a non-positional HT will give a 10% buff while a right HT will give 20%. That will give more incentive to land your HTs right rather than just a potency increase. A potency increase will give the mentality of "ahh nvm the potency loss, the important thing is I get the buff". But the point is if you do mislanded your HT, you won't be left with nothing like it is now.
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