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  1. #4001
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Rest in peace, any semblance of difficulty DRG had. At least we got insane buffs tho. And magic defense!
    (0)

  2. #4002
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    Yay drg buffs

    BOO nin nerfs
    (1)

  3. #4003
    Player
    Aeromat's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    196
    Character
    Aeryn Sol
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    (2)

  4. #4004
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    The question was asked, the answer was delivered!

    No problem, guys. On a serious note, I thought they would of just given something like impulse rush outside of PvP. Rather than.. make the positional hit regardless.

    Still was nice mastering how to land HT. I hope it's more like.. "if you hit it from the flank, you gain the max damage increase" and if not you gain the buff, but not the same dmg increase.
    (0)
    Last edited by HulveinBlitz; 11-29-2014 at 09:50 PM.

  5. #4005
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    It'll be a nice buff, largely for stuff like T9 where the mobs do a lot of spinning and there are phases where you can't stand to the side/flank of the boss. Haven't done any FCoB to speak of, but we'll see how it goes there!
    (0)

  6. #4006
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by HulveinBlitz View Post
    Still was nice mastering how to land HT. I hope it's more like.. "if you hit it from the flank, you gain the max damage increase" and if not you gain the buff, but not the same dmg increase.
    In all likelihood both ID and HT will still have the same (or more with buffs) potency when landed properly and the same crap damage if done elsewhere, but the effect coming through will be very nice. It's something you can carry over currently, only it'll be go from what was necessary to be able to keep up with other DPS to what separates the best DRGs from the average ones.
    (0)

  7. #4007
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    I bet that HT and ID will still have the same effects no matter where u land them, just if you land the correct positional you will receive extra potency on the attack itself, kind if like Monks.
    (0)

  8. #4008
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I sort of like the positional removal for the buff, simply because it's a pain to have your entire rotation gimped by one mistimed HT/ID. I'll gladly take a potency loss over that.
    (1)

  9. #4009
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    That's hilarious, I knew they'd decrease damage received through BFB. That was an issue for us DRGs since 2.0. (It should be traited, not on the skill itself however). I was about to write up an essay on that "DRG has been broken thread" before I just said "fuck it!", as the changes were too obvious lol.

    Plebotomise really needed updating, especially when NIN has Shadow Fang.

    Quote Originally Posted by Daweism View Post
    I bet that HT and ID will still have the same effects no matter where u land them, just if you land the correct positional you will receive extra potency on the attack itself, kind if like Monks.
    Exactly what will happen.

    I'm kind of hoping DFD's C/D gets reduced even more to match a NINs Trick Attack and receives a slight potency increase. I've always felt 250 is too little for such a large cooldown. That would balance a lot of things and being able to have a DFD every burst rotation would be beautiful.
    (1)
    Last edited by Dervy; 11-29-2014 at 11:52 PM.

  10. #4010
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Mibhas View Post
    It'll be a nice buff, largely for stuff like T9 where the mobs do a lot of spinning and there are phases where you can't stand to the side/flank of the boss. Haven't done any FCoB to speak of, but we'll see how it goes there!
    Well in my experience the golems turning around are kind of annoying but really it's not a problem when you have a good tank that aggros it firmly thus it doesn't spin around. The issue of positionals start to be realized during FCoB for example... Imdugud will cast his skills thus you are forced to stay where you are or else you can clip / get clipped by a Heat Lightning / Cyclone. Now that what hurts the most IMO.

    Quote Originally Posted by Daweism View Post
    I bet that HT and ID will still have the same effects no matter where u land them, just if you land the correct positional you will receive extra potency on the attack itself, kind if like Monks.
    IMO that's pretty bland to repeat what MNKs have. IMO it's more interesting if HT grants more bonus damage if landed on the right side. Let's say a non-positional HT will give a 10% buff while a right HT will give 20%. That will give more incentive to land your HTs right rather than just a potency increase. A potency increase will give the mentality of "ahh nvm the potency loss, the important thing is I get the buff". But the point is if you do mislanded your HT, you won't be left with nothing like it is now.
    (0)

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