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  1. #1
    Player
    Teletubby23's Avatar
    Join Date
    Jul 2014
    Posts
    10
    Character
    Rynier Tal
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    I agree. I still don't see these changes really upsetting the current heirarchy of the DPS. even with the nerf to ninjas they still get access to very strong, versatile dps tools every 20s while monks bring more utility with their damage. Yeah a monk losing GL is more punishing then compared to not being able to apply ID on paper, But the natural or static damage buff and increasing Skill Speed actually make it less punishing in most fights and monks would still out dps if they didn't mess up too many times. Dragoons on the other hand still don't have the best of both worlds in the sides of SS vs Crit/Det which is inline with their intended Burst damage nature. Now we can just burst more and more often while not killing the balance of the natural buffs from the other classes.
    (0)
    Last edited by Teletubby23; 12-09-2014 at 06:01 PM.

  2. #2
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    My goodness. This buff is huge.

    I am not weeping, my tear ducts are just thrusting.
    (3)

  3. #3
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    So happy with these changes, though not good enough for some people on the general discussion forum >.> *pokes with spear*
    (0)

  4. #4
    Player
    Zankes's Avatar
    Join Date
    Apr 2014
    Posts
    52
    Character
    Sho Yuki
    World
    Coeurl
    Main Class
    Lancer Lv 60
    If only they would have made Blood For Blood 60 sec, would have benefited every class.
    (0)

  5. #5
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SupraViolet View Post
    The final DPS rotation numbers are based on how much time in what type of encounter?
    Simulated DPS. One full H IDC P TTT H TTT P IDC H TTT P TTT H. The most static environment possible with no other variables involved.
    (0)

  6. #6
    Player
    Noxotic's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    73
    Character
    Sir Noxotic
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    So still save life surge for blood for blood or pop it on jumps/ft if bfbs cool down is too long?
    (0)

  7. #7
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Noxotic View Post
    So still save life surge for blood for blood or pop it on jumps/ft if bfbs cool down is too long?
    BfB is a 30% damage boost, so if you wait for more than 30% of life surge CD you should just use it now. So if you are going to have BfB in 10-12 sec (just about to come off CD), then wait for it ; if not just use life surge on the next high potency attack.
    (1)

  8. #8
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    I feel we just became god mode, I appreciate the buffs a lot, but we don't even get a penalty for missing positionals? I wanted to be the top DPS, even if they had to increase difficulty, but the class became a lot easier?

    I'm not sure if I like this or not, a lot of non dragoons gonna be real mad.
    (0)

  9. #9
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Jollyy5 View Post
    I feel we just became god mode, I appreciate the buffs a lot, but we don't even get a penalty for missing positionals? I wanted to be the top DPS, even if they had to increase difficulty, but the class became a lot easier?

    I'm not sure if I like this or not, a lot of non dragoons gonna be real mad.
    Penalty is the reduced potency for HT and CT, which make sense since you don't since MNK lose their whole damage buff when they failed to land Twin Viper from side.
    (0)

  10. #10
    Player
    ish007xx's Avatar
    Join Date
    Aug 2013
    Posts
    298
    Character
    Ish Khan
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    patch notes saying for chaos thrust potency increased by 50 from behind yet in-game text saying Flank combo potency 250. Which one is the truth lol
    (0)

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