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  1. #1
    Player
    CesarLongsword's Avatar
    Join Date
    Jun 2014
    Posts
    20
    Character
    Cesar Longsword
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dervy View Post
    What I feel would be most appropriate:

    Jump
    - C/D reduced to 30s
    - Potency increase to 250

    Power Surge
    - C/D reduced to 30s

    Dragonfire Dive
    - C/D reduced to 60s.
    - Potency increase to 300

    Plebotomise
    - Potency increase to 200
    - DoT potency increased to 30

    Chaos Thrust
    - DoT Potency increased to 40

    Enhanced Blood for Blood (Trait)
    - C/D also reduced to 60s
    - Decreases damage received from 25% to 15%

    I'm still on the edge of having Heavy Thrust boosted by a further 5% however. I'd also like Spineshatter Drives stun to change into a debuff. Maybe 10% increased damage for 10s instead? It'll keep the same cooldown and the low-damage to balance it out.
    those are quite a few changes, but drg needs them badly to keep up with mnk/nin at this point. honestly i dont think SE will put enough effort in to do all this, just look at blms

    on a side note, am i the only drg that DOESNT want all these cd reductions on jumps? animation lock is still a thing. i guess spineshatter/DFD lock isnt to much of a problem, but jump has gotten me killed more times than i would like. i wouldnt mind a SSD or DFD reduction but i have seen many call for a jump reduction

    like for example in t10, my group tanks the boss on top of the ground lightning aoe. so if i use any jump i am dragged into that aoe for half a second and depending on how universal dot ticks happen i can end up dead when that tick dmg is coupled with another mechanic. i try to save jumps for when i have second wind or bloodbath ready so i dont die, but if the way to increase dps is by using jumps more often, it will just end with more "Loldrg".
    (0)

  2. #2
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by CesarLongsword View Post
    on a side note, am i the only drg that DOESNT want all these cd reductions on jumps? animation lock is still a thing. i guess spineshatter/DFD lock isnt to much of a problem, but jump has gotten me killed more times than i would like. i wouldnt mind a SSD or DFD reduction but i have seen many call for a jump reduction
    No, I'm with you: I only use my jumps when I am absolutely sure that the enemy is not about to use an AoE. I won't even touch jumps on fights like Titan EX or Levi EX.
    (0)

  3. #3
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by CesarLongsword View Post
    like for example in t10, my group tanks the boss on top of the ground lightning aoe. so if i use any jump i am dragged into that aoe for half a second and depending on how universal dot ticks happen i can end up dead when that tick dmg is coupled with another mechanic. i try to save jumps for when i have second wind or bloodbath ready so i dont die, but if the way to increase dps is by using jumps more often, it will just end with more "Loldrg".
    I do not mean to offend, but it just sounds like you need to learn your timings a bit better, ie. Don't jump when its not safe, and hold some restraint. I know exactly what your talking about with the lightning in T10. What I do is just don't chance it until after Heat Lightning and Prey
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  4. #4
    Player
    CesarLongsword's Avatar
    Join Date
    Jun 2014
    Posts
    20
    Character
    Cesar Longsword
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Itseotle View Post
    I do not mean to offend, but it just sounds like you need to learn your timings a bit better, ie. Don't jump when its not safe, and hold some restraint. I know exactly what your talking about with the lightning in T10. What I do is just don't chance it until after Heat Lightning and Prey
    oh, i do the same typically. its just the fact you are having offGCDs just sit there off cd = wasted dps. if they reduced the cd of these jumps it would only = more wasted dps
    i typically am busy racing dps with a ninja friend. sometimes i get greedy and die cuz of it lol

    Quote Originally Posted by rickyguo View Post
    "Before we added ninja, monk was clearly the better DPS but had a way higher skill ceiling so this difference was ok."

    quotes like this from yoshida worry me

    honestly all dps played perfectly should either be similar in dps to each other or bring some kind of utility to balance out the lack of dps

    this monk has a higher "skill ceiling" then they can be the better dps I really do not like

    a skilled player can reach the skill ceiling of all three melee classes so at that point, you have to play monk because it's the better class according to yoshida
    this is what really disappointed me, this just isnt how dps classes should play out. otherwise end game there would be no reason to play classes with "lower skill ceilings". its just stupid logic and the fact yoshi said that i knew these buffs are gonna be a joke, his mindset is just wrong.
    (0)
    Last edited by CesarLongsword; 12-01-2014 at 05:52 AM.

  5. #5
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by CesarLongsword View Post
    oh, i do the same typically. its just the fact you are having offGCDs just sit there off cd = wasted dps. if they reduced the cd of these jumps it would only = more wasted dps
    i typically am busy racing dps with a ninja friend. sometimes i get greedy and die cuz of it lol
    This isn't a problem with the skill itself. Its a situational skill, and all jobs have situational skills. A White Mage shouldn't use Benediction on a target at 90% life for example. Sure a DRG may get punished more for using his situational skills improperly, but they also have more opportunity to use them. You should not be afraid of jumpping, you should just know when to jump.

    I honestly cannot remember the last time I died from a ill timed Jump. Titan was a good mentor.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  6. #6
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I'd been hoping for them making Disembowel buff "bleeding" damage or something and then reclassifying several jobs' DoTs, but y'know, balance is a tricky thing :P
    (0)

  7. #7
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    "Before we added ninja, monk was clearly the better DPS but had a way higher skill ceiling so this difference was ok."

    quotes like this from yoshida worry me

    honestly all dps played perfectly should either be similar in dps to each other or bring some kind of utility to balance out the lack of dps

    this monk has a higher "skill ceiling" then they can be the better dps I really do not like

    a skilled player can reach the skill ceiling of all three melee classes so at that point, you have to play monk because it's the better class according to yoshida
    (6)

  8. #8
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by rickyguo View Post
    "Before we added ninja, monk was clearly the better DPS but had a way higher skill ceiling so this difference was ok."

    quotes like this from yoshida worry me

    honestly all dps played perfectly should either be similar in dps to each other or bring some kind of utility to balance out the lack of dps

    this monk has a higher "skill ceiling" then they can be the better dps I really do not like

    a skilled player can reach the skill ceiling of all three melee classes so at that point, you have to play monk because it's the better class according to yoshida
    Exactly, and for any hardcore endgame raider, the skill ceiling is not exactly hard to reach.
    (1)

  9. #9
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Yea I didn't like it either. I agree that all DPS should be similar regardless of skill ceiling, because a truly skilled player will be maximize the potential a class can do, regardless of whether or not the class is harder to play.
    (0)

  10. #10
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Decrith View Post
    Yea I didn't like it either. I agree that all DPS should be similar regardless of skill ceiling, because a truly skilled player will be maximize the potential a class can do, regardless of whether or not the class is harder to play.
    And isn't this exactly why they nerfed Ninja? Because the skill ceiling was easier reached than they had thought? Raise the skill ceiling on Dragoon, reward skillful play, punish bad play.
    (0)

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