those are quite a few changes, but drg needs them badly to keep up with mnk/nin at this point. honestly i dont think SE will put enough effort in to do all this, just look at blms
on a side note, am i the only drg that DOESNT want all these cd reductions on jumps? animation lock is still a thing. i guess spineshatter/DFD lock isnt to much of a problem, but jump has gotten me killed more times than i would like. i wouldnt mind a SSD or DFD reduction but i have seen many call for a jump reduction
like for example in t10, my group tanks the boss on top of the ground lightning aoe. so if i use any jump i am dragged into that aoe for half a second and depending on how universal dot ticks happen i can end up dead when that tick dmg is coupled with another mechanic. i try to save jumps for when i have second wind or bloodbath ready so i dont die, but if the way to increase dps is by using jumps more often, it will just end with more "Loldrg".