It doesn't have to be utility. DRGs may be given really good burst DPS so the "damn, if we had a drg we couldve lived past that" would change into "damn, if we had a drg we could've killed the adds faster / push that 2% left on the boss and clear".I want a group that wipes so say "damn, if we had a drg we couldve lived past that". the only substitution for a lack of utility should be a huge advantage in dps, which i doubt drg will have after these buffs, and honestly i wouldnt want. mnks/nins can have their dps. i just drgs to be wanted in a party for some reason
yea i guess, this goes along with my point about huge advantage in dps. drg burst is already nice, but.... now with ninjas trick attack, and its ability to boost a whole parties burst. which would you rather have 1 dps with a nice burst, or a dps that can make whole party have a nice burst?
but yes i guess it doesnt have to be utility, i think thats just what i would prefer is all. just something to make the "damn, if we had a drg ...." happen
I've always wanted the Dragoon to have the highest skill-cap, but be the strongest pure DPS class only. 0 Utility, everymanDPS for him/herself. That way, we have a high DPS melee class with no raid utility (DRG), then two classes with similar DPS which provide different raid utility (MNK + NIN). Depending on the encounter, you'd need to have 1/2 of the 3 in your group and always switch between them. But that'll only exist in an ideal world.
I'm kind of 50/50 about the positional changes to be honest. I mean it's nice! Don't get me wrong. It helps when you have "fidgety" tanks who love moving around constantly when you're doing PUG dungeons/coil/scyrus (Which I've been doing a lot...), but it also does abolish the skillcap the Dragoon had. There's going to be much smaller disparity between bad and good players and I've always been on the mindset that player skill should be shown in their DPS.
The only thing we really needed was DPS increases and M.Def buffs.
Last edited by Dervy; 11-30-2014 at 03:13 AM.
you're assuming the dps adjustments will be high
they only talked about cd reductions and +potency on dots
will need to wait for details but I'm worried that the main meat of the adjustments was this positional thing which will make no difference to top dragoons
This, its nice for some fights but overall doesn't help the goons that know what they're doing.
I would've preferred a stronger disembowel debuff, a more significant bard boost would probably get people to quit bitching about utility too.
slight dot potency buffs and lower cooldown on skills isn't gonna make up that 10%~ damage difference from a drg and a mnk, even with disembowel factored in. unless they do something like reduce the cd of bfb to 60s or something, drg dps (and utility obviously) will still be behind mnk and pre-nerf nin
don't really like the direction they seem to be taking
Last edited by Aiurily; 11-30-2014 at 03:53 AM.
What I feel would be most appropriate:
Jump
- C/D reduced to 30s
- Potency increase to 250
Power Surge
- C/D reduced to 30s
Dragonfire Dive
- C/D reduced to 60s.
- Potency increase to 300
Plebotomise
- Potency increase to 200
- DoT potency increased to 30
Chaos Thrust
- DoT Potency increased to 40
Enhanced Blood for Blood (Trait)
- C/D also reduced to 60s
- Decreases damage received from 25% to 15%
I'm still on the edge of having Heavy Thrust boosted by a further 5% however. I'd also like Spineshatter Drives stun to change into a debuff. Maybe 10% increased damage for 10s instead? It'll keep the same cooldown and the low-damage to balance it out.
well to seperate the good dragoons from the bad I hope the potency of directional attacks are huge like heavy trust not from performed from the side has a potency of 30 and if you do it from the side it will be w/e it is now i think it is 130 now.
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