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  1. #1
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by CesarLongsword View Post
    I want a group that wipes so say "damn, if we had a drg we couldve lived past that". the only substitution for a lack of utility should be a huge advantage in dps, which i doubt drg will have after these buffs, and honestly i wouldnt want. mnks/nins can have their dps. i just drgs to be wanted in a party for some reason
    It doesn't have to be utility. DRGs may be given really good burst DPS so the "damn, if we had a drg we couldve lived past that" would change into "damn, if we had a drg we could've killed the adds faster / push that 2% left on the boss and clear".
    (0)

  2. #2
    Player
    CesarLongsword's Avatar
    Join Date
    Jun 2014
    Posts
    20
    Character
    Cesar Longsword
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by kyrios91 View Post
    It doesn't have to be utility. DRGs may be given really good burst DPS so the "damn, if we had a drg we couldve lived past that" would change into "damn, if we had a drg we could've killed the adds faster / push that 2% left on the boss and clear".
    yea i guess, this goes along with my point about huge advantage in dps. drg burst is already nice, but.... now with ninjas trick attack, and its ability to boost a whole parties burst. which would you rather have 1 dps with a nice burst, or a dps that can make whole party have a nice burst?

    but yes i guess it doesnt have to be utility, i think thats just what i would prefer is all. just something to make the "damn, if we had a drg ...." happen
    (0)

  3. #3
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I've always wanted the Dragoon to have the highest skill-cap, but be the strongest pure DPS class only. 0 Utility, every manDPS for him/herself. That way, we have a high DPS melee class with no raid utility (DRG), then two classes with similar DPS which provide different raid utility (MNK + NIN). Depending on the encounter, you'd need to have 1/2 of the 3 in your group and always switch between them. But that'll only exist in an ideal world.

    I'm kind of 50/50 about the positional changes to be honest. I mean it's nice! Don't get me wrong. It helps when you have "fidgety" tanks who love moving around constantly when you're doing PUG dungeons/coil/scyrus (Which I've been doing a lot...), but it also does abolish the skillcap the Dragoon had. There's going to be much smaller disparity between bad and good players and I've always been on the mindset that player skill should be shown in their DPS.

    The only thing we really needed was DPS increases and M.Def buffs.
    (2)
    Last edited by Dervy; 11-30-2014 at 03:13 AM.

  4. #4
    Player
    xnonamex's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    88
    Character
    Baltais Elfs
    World
    Odin
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dervy View Post
    The only thing we really needed was DPS increases and M.Def buffs.
    This. For me they could have just buffed HT +5-10% and be done with it. It seems that they will be overdoing it.
    (0)

  5. #5
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by xnonamex View Post
    This. For me they could have just buffed HT +5-10% and be done with it. It seems that they will be overdoing it.
    Overbuffed is always good man... finally we can laugh at those who says lolDRG because they're weak while we can burn burn burn burn
    (0)

  6. #6
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by kyrios91 View Post
    Overbuffed is always good man... finally we can laugh at those who says lolDRG because they're weak while we can burn burn burn burn
    you're assuming the dps adjustments will be high

    they only talked about cd reductions and +potency on dots

    will need to wait for details but I'm worried that the main meat of the adjustments was this positional thing which will make no difference to top dragoons
    (1)

  7. #7
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by rickyguo View Post
    will need to wait for details but I'm worried that the main meat of the adjustments was this positional thing which will make no difference to top dragoons
    This, its nice for some fights but overall doesn't help the goons that know what they're doing.

    I would've preferred a stronger disembowel debuff, a more significant bard boost would probably get people to quit bitching about utility too.
    (0)

  8. #8
    Player

    Join Date
    Nov 2014
    Posts
    389
    slight dot potency buffs and lower cooldown on skills isn't gonna make up that 10%~ damage difference from a drg and a mnk, even with disembowel factored in. unless they do something like reduce the cd of bfb to 60s or something, drg dps (and utility obviously) will still be behind mnk and pre-nerf nin

    don't really like the direction they seem to be taking
    (0)
    Last edited by Aiurily; 11-30-2014 at 03:53 AM.

  9. #9
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    What I feel would be most appropriate:

    Jump
    - C/D reduced to 30s
    - Potency increase to 250

    Power Surge
    - C/D reduced to 30s

    Dragonfire Dive
    - C/D reduced to 60s.
    - Potency increase to 300

    Plebotomise
    - Potency increase to 200
    - DoT potency increased to 30

    Chaos Thrust
    - DoT Potency increased to 40

    Enhanced Blood for Blood (Trait)
    - C/D also reduced to 60s
    - Decreases damage received from 25% to 15%

    I'm still on the edge of having Heavy Thrust boosted by a further 5% however. I'd also like Spineshatter Drives stun to change into a debuff. Maybe 10% increased damage for 10s instead? It'll keep the same cooldown and the low-damage to balance it out.
    (1)

  10. #10
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    well to seperate the good dragoons from the bad I hope the potency of directional attacks are huge like heavy trust not from performed from the side has a potency of 30 and if you do it from the side it will be w/e it is now i think it is 130 now.
    (0)

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