According to another thread that guy parsed 277 DPS in a 7-man Titan HM fight while being trapped multiple times. Maybe you bring some mnk/smn numbers ...
using dps in titan as a baseline is silly, especially as a melee dps. lb in titan inflates your DPS by quite a bit with both apps - and there's no hard evidence for that 277 dps either. feel free to parse 277+ on dummies as a baseline though!
this monk video has been linked to death already, but here you go.
http://www.youtube.com/watch?v=yVDqzSBUhKY
regarding summoner napkin math - there was a long post about it in one of the summoner threads; i'll try to find it later, but iirc it showed 300~ dps a summoner isn't unrealistic even with hand by hand dps calculation.
Last edited by himehime; 10-13-2013 at 04:18 AM.
Very geared. Gear is going to make it a bit more complicated with the whole comparing dps thing (on top of the less than perfect parser). Monks definately do serious dps though, but are hurt more by positioning/disconnects than dragoons.
I was unaware you could do that with the parser though. I usually have the whole giant window pulled up on my second monitor. It possible to have a condensed dps meter overlay like every other game? Where the heck is ACT?
mm, that rotation focuses on the flank only, and even if a monk doesn't have access to the flank, the only penalty is 100 instead of 150 potency. the blunt resist debuff is still applied, unlike our HT which only applies buffs on flank. granted, in optimal situations, i imagine a monk would rather use bootshine (130 potency, guaranteed crit on back hit) instead of clipping dragon kick, but movement makes auto attacks become all wonky, and a dragon kick will still do more damage whenever it crits on that 20%-30% crit chance.
disconnects do hurt monk damage a ton, but they're mainly present in primals. mostly anything else can be contributed to player fault instead of the game
tbh i think dragoons are penalized more for positioning than monks, in that monks can still continue their chain and dps rotations if they mess up positioning - dragoons sort of land themselves in a rotational clusterfuck if they miss a HT flank or an ID backstab. on the other hand, after a while it's pretty easy to get a feel for drg rotation and continue dpsing with your optimal rotation even after a disconnect
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anyway, regarding the 277+ dps longnu cited, someone mentioned this on that titan video, and it seems like an accurate cause for mistakenly high dps (also consider that the video maker stated 377 dps peak on titan)
"if you're using logrep, take that parse with a grain of salt. the way it works is it adds up your DPS from gaols/heart onto your titan DPS. if you do 240 dps on titan, 100 dps on heart, 100 dps on gaols, you would have 440 DPS total (which is wrong, and also impossible to say the least). 370 dps on ffxivapp would be impressive, but it'd be hard to believe that number on any class in this game, except maybe a full allagan smn"
http://i.imgur.com/6yvIY2F.jpg
There's a reason my FC runs 2xDRG. Lemme' know if you need tips on playing your Dragoon properly. I'll be happy to help.
Last edited by LongNu; 10-15-2013 at 07:10 AM.
i'd be happy if i was wrong and you could do 300+ dps as a drg, but i think taking those numbers at a face value is a way of being blissfully ignorant ww
i think many of us would be very interested in learning how to do 275-380 dps though! maybe you're our drg savior and you can lead this thread to the holy land of 300 dps baseline~
Perfecting rotation and boss encoutners goes a long way to maxing dps.
Gear also. Hime you have too much skill speed and you aren't putting strength materia into your darksteel. Str is our best stat. Should be capping it first.
Pretty much this. Due to clunky endgame boss mechanics, a great many of our DRG brothers and sisters may not be seeing the light of day due to decay DPS. (Off target swaps / Dodging) However, player skill also comes to mind here, which is perhaps the intended difficulty of what SE had in mind for melee in general. It should be a straight forward combo class but in the hands of correct usage it can and should shine highly. Correct Jumps are probably the biggest thing that separates your average DRG to your spectacular.
Last edited by LongNu; 10-13-2013 at 06:14 AM.
HQ darksteel is str capped by default. skill speed melded onto the boots because crit/skillspeed are the only useful stats you can meld onto that piece since everything else is capped. excess skill speed can be attributed to allagan pieces featuring skillspeed as a secondary stat; albeit the ss is undesirable, the 4 str~ is an upgrade over better itemized darklight pieces.
it's one thing to argue about rotations, but the class still has its damage limits. reaching the execution ceiling for rotations on a stationary target is easy, which is why judging baseline dps of different classes on a dummy is done. regardless, even with a 100% optimal rotation featuring the highest potency per second on a dummy, i'd have a hard time believing that a DRG can reliably parse 300+ with relic +1 and full DL. (feel free to prove me wrong! it'd make my day.)
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