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  1. #1
    Player
    xyaie's Avatar
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    Aug 2013
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    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    yup, simple enough
    (0)

  2. #2
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
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    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    1 str = 0.475 projected dummy DPS

    Edit:

    I wouldn't attempt to equate a total stat score with DPS; there are several "base" values that would skew the result in awkward ways. I would only use it for small deltas of stats.
    (0)

  3. #3
    Player
    xyaie's Avatar
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    Aug 2013
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    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Thats how i got my first EP ratings got the % difference each stat made then went from there.
    I need to do another dummy test, i havent done a real one honestly since the ifrit weapon days.
    (0)

  4. #4
    Player
    Ayvar's Avatar
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    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    BiS Coil Gearlist has been added to the end of the first post
    (0)
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  5. #5
    Player
    Jamison's Avatar
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    Jul 2011
    Posts
    75
    Character
    Jamison Rahl
    World
    Hyperion
    Main Class
    Lancer Lv 50
    That's exactly what I've been trying to figure out... how much a boost in stat score will raise DPS -- then you have a metric for how worthwhile an upgrade would be versus the time or gil required to get it. I’m not talking about BiS gear, but for the incremental stuff, it’d be nice to have a sense if spending X gil or X tomes will have an effective difference before making the investment.

    Obviously more is always better, but when cost is a factor you’d want to make smart decisions, too. So does anyone have a guess on the significance of 2 weighted stat points? 5? 10? Normally 3-5% is considered statistically significant, but I don’t know if that’s a concept that holds up in game.
    (0)

  6. #6
    Player
    EasymodeX's Avatar
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    Sep 2013
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    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Err, the concept of "statistically significant" doesn't really apply to what we're talking about.

    In terms of the stat weights, you can (a) download the spreadsheet I linked, (b) add in the data for the darklight gear, (c) subtract the darklight value from the Myth values (per slot), (d) divide the result by the Myth cost, per slot.

    Higher number = more efficient purchase for upgrading DL to Myth.
    (0)

  7. #7
    Player
    Jamison's Avatar
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    Jul 2011
    Posts
    75
    Character
    Jamison Rahl
    World
    Hyperion
    Main Class
    Lancer Lv 50
    First off, thanks for providing that spreadsheet. I've used it a bunch since you posted it. But that wasn't the question at hand.

    I did use statistically significant wrong, my apologies. What I was trying to say is:
    • What's the value of an increase in 1 weighted stat point? If we're talking gear sets in the 600+ point range, is 1 point really an effect of 1/600th?
    • At what stat point increase does an investment in time/gil/tombes show meaningful results? I realize this is subjective, but I'm sure no one would spend 1 million gil for a .5 increase if that doesn't make any real difference to your DPS. Should one look for a boost of x% to consider something worthwhile?

    Again, I realize more is always better, but when balancing that against a cost, it is not always smart. Just trying to wrap my head around when stats will make a real difference versus being an ineffective upgrade.
    (0)

  8. #8
    Player
    xyaie's Avatar
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    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jamison View Post
    First off, thanks for providing that spreadsheet. I've used it a bunch since you posted it. But that wasn't the question at hand.

    I did use statistically significant wrong, my apologies. What I was trying to say is:
    • What's the value of an increase in 1 weighted stat point? If we're talking gear sets in the 600+ point range, is 1 point really an effect of 1/600th?
    • At what stat point increase does an investment in time/gil/tombes show meaningful results? I realize this is subjective, but I'm sure no one would spend 1 million gil for a .5 increase if that doesn't make any real difference to your DPS. Should one look for a boost of x% to consider something worthwhile?

    Again, I realize more is always better, but when balancing that against a cost, it is not always smart. Just trying to wrap my head around when stats will make a real difference versus being an ineffective upgrade.
    i think for that to be answerable you would have to put what is meaningful to you. in other games ive spent almost a week grinding for an increase of less than 2%. a million gil would take me far less time if the market didnt change during it.
    (0)

  9. #9
    Player
    FancyPants's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    10
    Character
    Fancy Bish
    World
    Famfrit
    Main Class
    Samurai Lv 80
    just to make sure on the BIS list you posted on the main page can you clarify if the the accessories like rings, belt, earrings, and neck are the Striking or Maiming one seeing how we can purchase both?
    (0)
    Last edited by FancyPants; 10-04-2013 at 01:23 PM.

  10. #10
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jamison View Post
    [*]What's the value of an increase in 1 weighted stat point? If we're talking gear sets in the 600+ point range, is 1 point really an effect of 1/600th?
    1 str is roughly 0.475 projected dummy DPS

    DRG dummy DPS seems to be in the 170-240 range depending on gear level, etc. So every 'stat weight' point is roughly +0.24% DPS. It's up to you whether that matters and how much it's worth.

    -------------------

    Allagan Ring of Striking
    Allagan Bracelets of Maiming

    Are the items in the recommended core set.

    The main variable is the second ring/gloves:

    [11 ACC Ring] Allagan Ring of Maiming, or
    [15 ACC Gloves] Allagan err Gloves

    As a swap from non-ACC:

    [Ring] Hero's Ring of Slaying,
    [Gloves] Myth Gloves
    (0)
    Last edited by EasymodeX; 10-04-2013 at 10:38 PM.

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