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  1. #3451
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kake_Jojo View Post
    The reason i use B4B after CT is so that my last FT and DFD are still buffed when using them
    Just don't refresh HT until B4B drops off, that will be your extra GCD needed while buffing CT and Pheb
    (0)

  2. #3452
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Tilgung View Post
    I'm curious. With iLV continuously increasing, are we going to eventually reach a point where Straight Shot and Raging Strikes from being LNC are going to overcome Jumps and the 20 STR from being DRG?

    To clarify what I mean, lets look at STR at the iLV tiers we've had.

    iLV LNC DRG
    70 - 407 427 4.7% increase

    90 - 479 499 4.1% increase

    110 - 558 578 3.5% increase

    And with Skill Speed continually increasing, animation lock from Jumps is going to start having negative returns on our DPS at some point.
    I think that with the 2.4 Coils you still won't reach that point unless you stack SS primarily. It seems that'll be the last of the gear upgrades pre-expansion (barring savage coil drops) so they have much opportunity to stop this from happening
    (1)
    I don't always pug, but when i do, it's with Pretty Ugly Guys

  3. #3453
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tilgung View Post
    I'm curious. With iLV continuously increasing, are we going to eventually reach a point where Straight Shot and Raging Strikes from being LNC are going to overcome Jumps and the 20 STR from being DRG?

    To clarify what I mean, lets look at STR at the iLV tiers we've had.

    iLV LNC DRG
    70 - 407 427 4.7% increase

    90 - 479 499 4.1% increase

    110 - 558 578 3.5% increase

    And with Skill Speed continually increasing, animation lock from Jumps is going to start having negative returns on our DPS at some point.
    I'm definitely intrigued by this. It could technically give us (the DRGs) some leverage for SE to buff DRG in some Quality of Life ways. They may even have some stuff already in the pipe for the expansion time. What I'm hoping is that Jump and its kin abilities will actually evade AoE/Zones this time. And of course increasing the damage on Jump in general could be good compensation.
    (0)

  4. #3454
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tilgung View Post
    I'm curious. With iLV continuously increasing, are we going to eventually reach a point where Straight Shot and Raging Strikes from being LNC are going to overcome Jumps and the 20 STR from being DRG?
    Level cap increase will introduce new stuff. What DRG needs is a job specific buff, like Fists of Fire or Dragon Kick that would give it an additional edge over the base class (since existing buffs are LNC class abilities) Straight shot is interesting, not sure about losing the jumps for a 3 min CD tho. You can perform 7 jumps in that 3 min time-frame (4 jump, 2 ssd, 1 dfd. 2-3 power-surged).
    (0)

  5. #3455
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by whiskeybravo View Post
    Just don't refresh HT until B4B drops off, that will be your extra GCD needed while buffing CT and Pheb
    No. Use blood earlier in rotation and reapply HT. Please whiskey stop telling people to not reapply HT.
    (4)

  6. 08-26-2014 04:58 AM

  7. #3456
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hakmatic View Post
    No. Use blood earlier in rotation and reapply HT. Please whiskey stop telling people to not reapply HT.
    Why should I when it's 100 more potency? Go ahead, do the math. I did.

    HT
    LEGS
    ID
    IR
    DIS
    BFB
    CT
    SSD
    PHLB
    PS
    TT
    JUMP
    VT
    LFS
    FT
    DFD
    HT
    LEGS
    TT
    VT
    (B4B ends here)

    ~vs~

    HT
    LEGS
    ID
    IR
    DIS
    B4B
    CT
    SSD
    PHLB
    PS
    TT
    JUMP
    VT
    LFS
    FT
    DFD
    TT
    LEGS
    VT
    FT
    (B4B ends here)

    I was annoyed that B4B would drop off before that second FT, too. Rather than not buff the DoTs, you just skip that HT and reapply after the second buffed FT. You still get DFD before the first HT wears off. +110 or so potency. (by my exact calculation 5372 vs 5489 potency)
    (0)
    Last edited by whiskeybravo; 08-26-2014 at 05:25 AM.

  8. #3457
    Player
    zohawn's Avatar
    Join Date
    Aug 2014
    Posts
    18
    Character
    Zoharc Devine
    World
    Famfrit
    Main Class
    Arcanist Lv 31
    what should some one do when they first hit 50?
    (0)

  9. #3458
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Rofl at this.
    (0)

  10. #3459
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by whiskeybravo View Post
    Level cap increase will introduce new stuff. What DRG needs is a job specific buff, like Fists of Fire or Dragon Kick that would give it an additional edge over the base class (since existing buffs are LNC class abilities) Straight shot is interesting, not sure about losing the jumps for a 3 min CD tho. You can perform 7 jumps in that 3 min time-frame (4 jump, 2 ssd, 1 dfd. 2-3 power-surged).
    1590 - 1690 Potency from those jumps. Assuming you're not saving them for mobility.

    Raging Strikes is ~560 extra potency not accounting for HT buff or BfB. I believe I recall buffs multiplying, instead of adding.
    (0)

  11. #3460
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    @whiskey, are you counting disembowel buff into the potency or no?
    (0)

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