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  1. #3271
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by ColdestHeaven View Post
    As a DRG is there anything I might want to know, like how I should deal with Chariot and stuff like that?
    For T9 here are something's to consider:
    1) the DPS check starts at the very beginning of the fight. Never stop hitting the boss... Ever.
    2) save SSD for the first iron chariot. If you did your rotation right, you'll land an ID drive right as she jumps for iron chariot. You then have time to SSD over to her, throw up the CT, run to middle. Once she turns to face group you can run out to pop HT and phleb as she lands back on tank
    3) also watch out for exploding tank. The tank will explode a few seconds after a skill she uses I forget which, if you use jump during explosion it triggers as you being in aoe and will one shot you.

    The rest is all preference and how your group decide to do the mechanics. We solo tank it and only get one add on heavens fall and four meteors (very close to pushing three meteors
    (1)
    Friends don't let friends Dragoon

  2. #3272
    Player
    Elkya95's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Alexis Wolf
    World
    Louisoix
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ColdestHeaven View Post
    Anyhow guys, I finally started training T9 yesterday - seems to be a hella fight. As a DRG is there anything I might want to know, like how I should deal with Chariot and stuff like that?
    I'm not the drg in my static, but I've noticed that if our drg doesn't have the mark for Thermionic Beam he doesn't rush over to stack in the middle at all, he ssd on him, does the next attack in his combo, dodges chariot and tries to stack, if he makes it, great, if not it's okay too.
    (0)

  3. #3273
    Quote Originally Posted by Krr View Post
    The most net potency you can gain from changing the rotation after FT is around 150, assuming we clip Phlebotomize, unless we're counting some coefficient from STR potions or IR I'm unaware of the value of.
    364.1 and thats not a wrong number =)
    (0)

  4. #3274
    Player
    VladTepes's Avatar
    Join Date
    Jan 2014
    Posts
    10
    Character
    Vladimir Tepes
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sygmaelle View Post
    Its something that stay within the free company, I can assure you that its fully workin since it have + 364.1 combat potency compared to what most of people use (the classic HT-IR-ID-BFB-Dis-Sweep-CT-PS-Ph-Jump-TT-VT-LS-FT-HT-TT-VT-Sweep one).
    Thanks for keeping it a secret on my behalf. +1
    (0)

  5. #3275
    Player
    EllPii's Avatar
    Join Date
    Apr 2014
    Posts
    59
    Character
    Ell Pii
    World
    Tonberry
    Main Class
    Lancer Lv 80
    It really doesn't do the DRG community any good if you're holding back information on a thread that exists solely for the purpose of improving dragoons out there.
    Lest we forget monks are still the kings of single-target dps.
    (11)

  6. #3276
    Player
    Gh0st_Pr0digy's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ghost Prodigy
    World
    Faerie
    Main Class
    Lancer Lv 50
    About how much dps should an i96 dragoon with a liberator(110) do in turn 6?
    (0)

  7. #3277
    Player
    natyusha's Avatar
    Join Date
    Mar 2014
    Posts
    52
    Character
    Natyusha Nynaj
    World
    Exodus
    Main Class
    Monk Lv 70
    Quote Originally Posted by Hakmatic View Post
    HT+B4B-ID+IR-Dis+Pot-CT+PS,sweep-PH+jump-TT+Drgfire-VT+LS-FT+spine(if not used on pull) just do that and you will break 600 burst everytime if geared correctly.
    This is almost the exact opener that I use (swap B4B and IR) and I'm pretty sure that there is nothing better. I seriously doubt that any changes made to the regular rotation after that point would result in anything but a dps loss.

    This opener will regularly burst over 1000 depending on crits.
    (0)

  8. #3278
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Quote Originally Posted by natyusha View Post
    This is almost the exact opener that I use (swap B4B and IR) and I'm pretty sure that there is nothing better. I seriously doubt that any changes made to the regular rotation after that point would result in anything but a dps loss.

    This opener will regularly burst over 1000 depending on crits.
    Wouldn't you keep bfb where it is? Popping IR after is better I'd have thought, because it is up for less time so makes sense not to use it first.

    They also mean 600 dps over the burst rotation which is good to get. 1000 dps over the whole burst? Wat. Lol.
    (0)
    Last edited by RachaelMarie22; 08-01-2014 at 10:13 PM.

  9. #3279
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    No, you want IR to drop before the LS+FT so you're not wasting a potential critical hit.
    (0)

  10. #3280
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EllPii View Post
    It really doesn't do the DRG community any good if you're holding back information on a thread that exists solely for the purpose of improving dragoons out there.
    My thoughts exactly. Stay in your FC forum if you want to circlejerk. Posting about some high-DPS opener, and then not saying what it is, is less than useless.

    You think you've done 1/100th as much for the advancement of dragoons as EMX? Probably not, and he shared his ass off.

    Goobers.
    (17)

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