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  1. #3141
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    How do you think you get a DPS number? From damage done. So dont say that dont matter cause its actually the most mportant number. Now for a parse, no i dont include a minute of downtime in my parse to check dps, i dont know anyone other than you guys here that chck dps ike that. My parse does incluse downtime just not ever single moment of downtime. Now if i add the downtime and i do the math i still come out with a higher dps number than what the guy before said i could achieve and thats where this started. So get off my fucking nuts.
    (0)

  2. #3142
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    lol, if we simplify numbers into something like a fight where you need to do 200 damage in 3 minutes to finish it at the fastest speed, then we would be doing 66.66 damage per minute. But if the fight actually consisted of 1 minute fight, 1 minute break, 1 minute fight and the parse only considers the parts where you fight, you'd only be spending 2 minutes fighting out of 3 minutes combat while still doing 200 damage. Then you'd be doing 100 damage per minute. Both numbers would come from the same instance of combat, except looked at from different angles and yielding completely different numbers.

    Just saying.
    (0)

  3. #3143
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hakmatic View Post
    How do you think you get a DPS number?
    I think that guy already corrected himself after looking at your gear. We can clearly see that you had the highest damage (and, therefore, the highest DPS), the problem with "I'm doing XXX DPS by comparison" is that it all varies according to the "downtime culling", for which everyone has slightly different settings it seems.

    I'm not saying you are right or wrong, as previously mentioned, it doesn't matter to me as I'm a ways from T9, though, it is nice to know what DRGs are capable of. It's more or less an inherent problem when discussing DPS numbers, apples and oranges unless everyone uses the same standard of measure.
    (3)

  4. #3144
    ^ fully approvin

    but still. 380 det lulz. Get these 2k full thrust
    (1)

  5. #3145
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Agreed, and my full thurst are amazing :P
    (0)

  6. #3146
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Hakmatic View Post
    How do you think you get a DPS number? From damage done. So dont say that dont matter cause its actually the most mportant number. Now for a parse, no i dont include a minute of downtime in my parse to check dps, i dont know anyone other than you guys here that chck dps ike that. My parse does incluse downtime just not ever single moment of downtime. Now if i add the downtime and i do the math i still come out with a higher dps number than what the guy before said i could achieve and thats where this started. So get off my fucking nuts.
    Not stepping on your nuts, just a neutral analysis of your parse.

    345 DPS on T9 over 10:50 clear time (time taken from end of duration of dragons to start time of encounter), is above average. Kudos to you on that. That said, there's a lot that your other raid members can improve on:

    Your bard seems not as geared to the teeth as you. He's pulling the least downtime amongst all of you, he's dealing less damage than you.
    Your summoner is not effectively using ruin 2 while moving/ruin 1, too much downtime watching things.
    Your blackmage is actually doing decent for such a heavy movement turn.

    That said, let's get back to your parse.

    My best guess of possible downtime that are not included in your parse:

    P1: Iron Chariots (May or may not be excluded depending on whether you jump after the boss), double meteor streams (way more than 6 seconds)
    P2: First Green Meteor Placing, Second set of Meteors, Second Green Meteor Placing
    P3: Movement away from Ghost on Ghost death, movement to clear Garote Twist
    P4: Fire 3, Iron Chariot, Supernovas 1 & 2 (X3), Divebomb placement

    Which explains the difference in each DPS and MT, OT durations (BLM having the most down time, followed by you the melee, then summoner, and bard having the least down time)

    In any case, it's 2 different measurements. Place your meter to recognise inactivity over 30 seconds if you want to capture the whole duration of the fight or set it at probably 6 seconds to capture exact activity timings.

    In any case things could have been better if people understood that there's a difference from both measurements and state their DPS figures according to which measurement. Or for the matter of the point I'm going to bring up below, try not to bring up DPS to support your point in discussions but rather provide logical qualitative reasoning.

    That's because DPS figures is a double edged sword.

    It has its positive uses in telling you quantitatively that you can do better or you are doing something wrong, because you are not hitting a certain mark, or that a certain rotation is better than the other, but it is up to the individual to figure out qualitatively what went wrong. Eg. am i wasting too much time doing nothing, could I have approached a certain boss mechanic better, am I clipping too much or forgetting to rebuff my buffs.

    It can also backfire on you and create easily situations like what happened over the last few pages: E-peen, impression of "I'm better than you" although at the heart of the argument Hak was just saying that from his experience DRG can do better than what others have experienced. Instead of leading to discussion of how did you do it differently, it became a "fake" calling exorcism. This is also the stuck up reason SE refuses to incorporate a DPS meter into the game system itself and has explicitly disapprove the use of external DPS meters. * Note that some people have been banned on forums before for posting about DPS figures and programmes. *

    End of the day guys, it's not the guy who pulls 500 DPS from initial burst for 30 seconds and then AFKs, thus winning the parser fight, that downs T9. It's still how do you deal with boss mechanics and DPS checks that matter. Keep the discussion real and qualitative and we can all improve together.
    (1)

  7. #3147
    Player
    Koroem's Avatar
    Join Date
    Aug 2013
    Posts
    125
    Character
    Koroem Kha
    World
    Behemoth
    Main Class
    Lancer Lv 80
    Any changes to BiS with 2.3? ST gear or Ramuh's ring?
    (0)

  8. #3148
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Koroem View Post
    Any changes to BiS with 2.3? ST gear or Ramuh's ring?
    I doubt it since most new gear is i100.. Though if you don't need the accuracy, that REX ring looks sexy.

    Personally I'm going for the ST chest piece, will help me a bit with accuracy since I don't really want the W. Astrum body. That piece and another W. Gloam ring (I'd like the REX ring, still stuck on LEX and MEX though, mainly for lack of effort) will put me damn close to i100 finally.

    Then I may actually be able to raid again.. Lol
    (0)
    Last edited by whiskeybravo; 07-17-2014 at 01:22 AM.

  9. #3149
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Oh yea.. I had a question..

    Is there any viability to dual-Dragoon setup where, similar to dual-Monk, one DRG could stay on Disembowel duty, while the other spams HT-Ph-TTT and stuff?

    I was running ST, and there was another DRG with W. Lib and all Astrum gear (except GEX ring), and was generally ahead of me on threat before I just started the TTT above. I dunno, just a thought I had, wondered if anyone had experimented with it.
    (0)

  10. #3150
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by whiskeybravo View Post
    Oh yea.. I had a question..

    Is there any viability to dual-Dragoon setup where, similar to dual-Monk, one DRG could stay on Disembowel duty, while the other spams HT-Ph-TTT and stuff?
    ID-DE-CT is 180+220+500=900 over 3 GCDs, or 300/GCD. TTT is 150-200-330=680 over 3 GCDs, or just shy of 227/GCD. Even subtracting out the DE buff from the dot portion of CT, the CT combo should still pull ahead, I would think.
    (0)

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