Isn't it a DPS loss to use power surge then jump back to back? I do GCD > power surge > GCD > Jump
What Logo was saying is that you can combine them into one macro, but you still stagger them. I do this myself as well. I keep Power Surge on my bar still, out of macro, so I can keep an eye on its cooldown. If Power Surge is up:
Macro > Global > Macro will result in Power Surge > Global > Jump. Its the only macro I use on DRG, just because its so convenient.
So, I've been playing Dragoon for a while now, I have pretty decent gear, iLvl 93. I have the accuracy required for SCOB T1 AKA T6. I am really struggling on high mobility fights maintaining a high DPS. I am wondering if I am missing something or if this is just the weakness of dragoon? do later fights work better for Dragoon? Both T5 and T6 have been a struggle and I've had to switch to my less geared bard. I have a much easier time doing more dps on Bard with these high mobility fights even when my dragoon can consistently out parse my bard on standing targets. I've tried adjusting my rotation but nothing seems to work. Other Dragoons in my FC have the same issue, but for some reason monks don't, I would assume they both suffer? Anyway, any insight would be great, thanks all.
Been hitting t6 on dragoon as well.. I definitely feel like my rotation is sloppy while learning the new mechanics, however our groups damage is where it needs to be (amazingly) so it should only get better as the fight becomes more familiar.
Last edited by whiskeybravo; 06-04-2014 at 03:08 AM.
T6 isn't a high mobility fight for melee DPS as you may think.I am really struggling on high mobility fights maintaining a high DPS. I am wondering if I am missing something or if this is just the weakness of dragoon? do later fights work better for Dragoon? Both T5 and T6 have been a struggle and I've had to switch to my less geared bard. I've tried adjusting my rotation but nothing seems to work. Other Dragoons in my FC have the same issue, but for some reason monks don't, I would assume they both suffer?
1) If you are chosen for Thorn Whip, move around the boss while the other person moves away. You're still moving and creating distance, and the other person needs to move regardless.
2) So long as you don't have a yellow marker during Thorn Whip you can continue to dps the boss. If you have the yellow marker you can use your Jumps to get back into the fray without much loss.
The coil fights aren't as high mobility as you may think they are. You can stick to the boss nearly 95~% of the time. The same goes for T5. Every turn in coil is melee friendly with every little interruption.There are very few mechanics that pause your dps over a few seconds.
It is all a matter of getting familiar with the fight, where you can move/position yourself, and refine your rotations. Take the time to understand and learn the mechanics, and figure out how you can use your gap closers and figure out what you can get away with as far as sticking to the boss as often as possible.
ExactlyWhat Logo was saying is that you can combine them into one macro, but you still stagger them. I do this myself as well. I keep Power Surge on my bar still, out of macro, so I can keep an eye on its cooldown. If Power Surge is up:
Macro > Global > Macro will result in Power Surge > Global > Jump. Its the only macro I use on DRG, just because its so convenient.![]()
I macro power surge to my full thrust, tagging it to a jump I feel creates too much of a rotation break.
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