From what I've heard they always drop. I have no sources tho. I haven't heard anyone NOT get them, so there is that~
From what I've heard they always drop. I have no sources tho. I haven't heard anyone NOT get them, so there is that~
I see. Good to know that. I personally haven't set foot on the Second Coil, due to my partymate's RL commitment. So haven't checked on anything related to it.
IGN: Yvaine Isaulde
World: Tonberry
Here's what I got from my solver, not using 90 gear on it because takes more time to calculate and anyway its not worth it in the end because of vit.
If you find any kind of error tell me and I'll check it out, there seems to be discrepancies with Dervy's scores and stats (rounding) but gear seems similar or the same.
True BiS
http://pastebin.com/SCE5v88k
PRE-T9 BiS (Excludes weapon, chest, belt)
http://pastebin.com/Rh4qhbqV
Gear used for the lists are:
ilvl 110-115 coil items
ilvl 110 shop items
ilvl 100 shop items
mog choker
food (all HQ): apkallu, buttons in a blanket, deviled, black truffle, button mushroom saute
Our gear sets are the same (for the most part). Scores are down to rounding most probably, as I use whole numbers and never round. I also kept my food static with Buttons in Blankets and I noticed that the only time our gear sets were different, was when your set had Devilled Eggs HQ, which yes, had higher weights than Buttons in Blankets HQ in most cases (E.G, BiS 493 accuracy)
Guess your solver is better ^^ And I think KrystalF's pastebins should be posted on OP.
Last edited by Dervy; 04-17-2014 at 06:29 AM.
So allagan cuirass better than myth chest for coil runs and dungeons??
With 768 sols I'm debating on getting the sol chest or replace my dark light ring with sol ring later this week?
Last edited by VaShawn; 04-17-2014 at 01:31 PM. Reason: I'm human
I haven't really tried to progress far into 2.2 yet, mostly farming myth for Animus right now, but I've heard a lot about 2.2 content being much better for melee than before.
This also has brought up the debate that MNK's are the obvious choice over DRG because you can maximize your single target dps, where MNK's own DRG.
As I said, I don't know this from own experience, so you can correct me if this is wrong. Also I'm not saying DRG's will be left out of groups, cause that rarely happen.... But I still want it to be balanced.
So, do you think DRG needs a dps buff ? We aren't exactly the best choice for Aoe, and our single target dps is a little too far behind MNK's I think.
I'd say that so far turn 6 and turn 7 aren't exactly melee friendly, especially turn 7 its just too based on RNG.
Turn 6 for the momentum you are pretty much forced to have (Blighted Bouquet), it's not easy to have GL 3 or Heavy Thrust up in a fashion where you can be sure to not lose it if you have to deal with a center bulb and a bit after that, a hornet. (or like, hornet, bulb and blighted, enjoy that one)
In Turn 7, when you got to deal with the 2 first first "waves" of adds, granted you re the dps selected for shriek, can't say that its melee friendly too : you have to go all over the place and well maybe just have to totally stop to dps
It's like Twintania if you want, you won't have a 100% uptime of dps no matter what. Its defo better in turn 8 tho.
Can't comment on turn 9 but turns 6-8 all are fine for melee. Is actually easier for melee in turn 7 than it is for ranged which is a nice change+having 2 melee makes fireball placement alot easier.I haven't really tried to progress far into 2.2 yet, mostly farming myth for Animus right now, but I've heard a lot about 2.2 content being much better for melee than before.
This also has brought up the debate that MNK's are the obvious choice over DRG because you can maximize your single target dps, where MNK's own DRG.
As I said, I don't know this from own experience, so you can correct me if this is wrong. Also I'm not saying DRG's will be left out of groups, cause that rarely happen.... But I still want it to be balanced.
So, do you think DRG needs a dps buff ? We aren't exactly the best choice for Aoe, and our single target dps is a little too far behind MNK's I think.
DRG and MNK balance is fine. MNK will do about 8% more dps single target with no interrupts than us but we boost BRD dps by 10% so overall is roughly the same. Where DRG really shines is burst damage. Bursting down an add quickly is important in most encounters.
I don't think there should ever be more than one DRG in a party however, where as stacking MNK can be beneficial for single target DPS such as turn 8.
Our aoe is alot better than monks and SMN (depending on how many targets there are) we actually do better aoe damage then BRD but their buff to BLM, the king of aoe, makes them the better choice.
http://solitude.guildwork.com
Well what I wanted to say is that, for high sustained dps turn 6 and 7 are quite delicate for that. On the other hand if you know how to do your job its just fine to be a melee like Pompey said. Hit hard when you have to and life will be beautiful.
That beein said, Garuda - Titan EX and the whole first Coils are absolutely fine for a melee so I don't quite know why people say "this time around its better". Its just that said people learned to play in the process ^^
Last edited by Sygmaelle; 04-17-2014 at 10:57 PM.
I would agree with the last few posts
Melee is fine in Coil 2.2 from what I have seen so far.
Turn 6, takes some adjustment and RNG factor, that is going to be the same for most any DPS class unless you are a bard.
Turn 7, a melee can shine, and not just a little, but a lot as long as you know how to play your class well, and position yourself to avoid mechanics. Only RNG factor, is the shriek, yep you get it, get into position and wait out your time, you are probably doing nothing during this time but loss dmg.
Turn 8, dps parse post with a few break & run factors. Hit hard, hit fast, avoid mechanics and burn that boss down ^^
Depending on your group make up, it is going to be easier or the same as Turns 1-5. Nothing in there that makes life impossible as a melee at all.
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