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  1. #2261
    Player
    FantasyForever's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Axiom Jidoor
    World
    Ultros
    Main Class
    Machinist Lv 60
    From what I've heard they always drop. I have no sources tho. I haven't heard anyone NOT get them, so there is that~
    (0)

  2. #2262
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    I see. Good to know that. I personally haven't set foot on the Second Coil, due to my partymate's RL commitment. So haven't checked on anything related to it.
    (0)
    IGN: Yvaine Isaulde
    World: Tonberry

  3. #2263
    Player
    KrystalF's Avatar
    Join Date
    Dec 2013
    Posts
    30
    Character
    Krystal Frost
    World
    Odin
    Main Class
    Lancer Lv 50
    Here's what I got from my solver, not using 90 gear on it because takes more time to calculate and anyway its not worth it in the end because of vit.
    If you find any kind of error tell me and I'll check it out, there seems to be discrepancies with Dervy's scores and stats (rounding) but gear seems similar or the same.

    True BiS
    http://pastebin.com/SCE5v88k

    PRE-T9 BiS (Excludes weapon, chest, belt)
    http://pastebin.com/Rh4qhbqV

    Gear used for the lists are:

    ilvl 110-115 coil items
    ilvl 110 shop items
    ilvl 100 shop items
    mog choker

    food (all HQ): apkallu, buttons in a blanket, deviled, black truffle, button mushroom saute
    (1)

  4. #2264
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by KrystalF View Post
    Snip
    Our gear sets are the same (for the most part). Scores are down to rounding most probably, as I use whole numbers and never round. I also kept my food static with Buttons in Blankets and I noticed that the only time our gear sets were different, was when your set had Devilled Eggs HQ, which yes, had higher weights than Buttons in Blankets HQ in most cases (E.G, BiS 493 accuracy)

    Guess your solver is better ^^ And I think KrystalF's pastebins should be posted on OP.
    (0)
    Last edited by Dervy; 04-17-2014 at 06:29 AM.

  5. #2265
    Player
    VaShawn's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    King Hurst
    World
    Exodus
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Dervy View Post
    lol 0 accuracy Pre-t9 w/o Allagan Cuirass gives us 524 SS... That's 2.32 GCD. With Selene, that's 681 SS, or a GDC of 2.17. omg
    So allagan cuirass better than myth chest for coil runs and dungeons??

    With 768 sols I'm debating on getting the sol chest or replace my dark light ring with sol ring later this week?
    (0)
    Last edited by VaShawn; 04-17-2014 at 01:31 PM. Reason: I'm human

  6. #2266
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    I haven't really tried to progress far into 2.2 yet, mostly farming myth for Animus right now, but I've heard a lot about 2.2 content being much better for melee than before.

    This also has brought up the debate that MNK's are the obvious choice over DRG because you can maximize your single target dps, where MNK's own DRG.

    As I said, I don't know this from own experience, so you can correct me if this is wrong. Also I'm not saying DRG's will be left out of groups, cause that rarely happen.... But I still want it to be balanced.

    So, do you think DRG needs a dps buff ? We aren't exactly the best choice for Aoe, and our single target dps is a little too far behind MNK's I think.
    (0)

  7. #2267
    I'd say that so far turn 6 and turn 7 aren't exactly melee friendly, especially turn 7 its just too based on RNG.


    Turn 6 for the momentum you are pretty much forced to have (Blighted Bouquet), it's not easy to have GL 3 or Heavy Thrust up in a fashion where you can be sure to not lose it if you have to deal with a center bulb and a bit after that, a hornet. (or like, hornet, bulb and blighted, enjoy that one)

    In Turn 7, when you got to deal with the 2 first first "waves" of adds, granted you re the dps selected for shriek, can't say that its melee friendly too : you have to go all over the place and well maybe just have to totally stop to dps

    It's like Twintania if you want, you won't have a 100% uptime of dps no matter what. Its defo better in turn 8 tho.
    (0)

  8. #2268
    Player
    pompey_dan's Avatar
    Join Date
    Jul 2011
    Posts
    189
    Character
    Pompey Dan
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Craiger View Post
    I haven't really tried to progress far into 2.2 yet, mostly farming myth for Animus right now, but I've heard a lot about 2.2 content being much better for melee than before.

    This also has brought up the debate that MNK's are the obvious choice over DRG because you can maximize your single target dps, where MNK's own DRG.

    As I said, I don't know this from own experience, so you can correct me if this is wrong. Also I'm not saying DRG's will be left out of groups, cause that rarely happen.... But I still want it to be balanced.

    So, do you think DRG needs a dps buff ? We aren't exactly the best choice for Aoe, and our single target dps is a little too far behind MNK's I think.
    Can't comment on turn 9 but turns 6-8 all are fine for melee. Is actually easier for melee in turn 7 than it is for ranged which is a nice change+having 2 melee makes fireball placement alot easier.

    DRG and MNK balance is fine. MNK will do about 8% more dps single target with no interrupts than us but we boost BRD dps by 10% so overall is roughly the same. Where DRG really shines is burst damage. Bursting down an add quickly is important in most encounters.

    I don't think there should ever be more than one DRG in a party however, where as stacking MNK can be beneficial for single target DPS such as turn 8.

    Our aoe is alot better than monks and SMN (depending on how many targets there are) we actually do better aoe damage then BRD but their buff to BLM, the king of aoe, makes them the better choice.
    (0)
    http://solitude.guildwork.com

  9. #2269
    Well what I wanted to say is that, for high sustained dps turn 6 and 7 are quite delicate for that. On the other hand if you know how to do your job its just fine to be a melee like Pompey said. Hit hard when you have to and life will be beautiful.

    That beein said, Garuda - Titan EX and the whole first Coils are absolutely fine for a melee so I don't quite know why people say "this time around its better". Its just that said people learned to play in the process ^^
    (0)
    Last edited by Sygmaelle; 04-17-2014 at 10:57 PM.

  10. #2270
    Player
    Taleon's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Taleon Silverwing
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    I would agree with the last few posts
    Melee is fine in Coil 2.2 from what I have seen so far.
    Turn 6, takes some adjustment and RNG factor, that is going to be the same for most any DPS class unless you are a bard.
    Turn 7, a melee can shine, and not just a little, but a lot as long as you know how to play your class well, and position yourself to avoid mechanics. Only RNG factor, is the shriek, yep you get it, get into position and wait out your time, you are probably doing nothing during this time but loss dmg.
    Turn 8, dps parse post with a few break & run factors. Hit hard, hit fast, avoid mechanics and burn that boss down ^^

    Depending on your group make up, it is going to be easier or the same as Turns 1-5. Nothing in there that makes life impossible as a melee at all.
    (0)

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