That's the thing, there seems to be so many rotations, most of them seem to include the use of potions.

Do Monks have it like this, or do they just have one rotation without pots because they beat everyone's arse anyway if they can maintain GL?

I suppose I can take some solace in the fact that I'm still able to dish out competitive DPS, which I assume is because I have the fundamentals down... As in staying glued to the target, hitting while moving/dodging, not letting DoT's drop, etc...

How much more DPS can I expect if I use optimal rotation? I haven't tested my DPS on a dummy in a while, but I'm somewhere around 640 in T13 before first adds if I get lucky with mechanics.