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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    You can't really give invincibility to DPS on anything, it'd screw with mechanics too bad. Let's say you got 1s of controllable invulnerability:

    T10 - could mess with tether split damage, Heat Lightning
    T11 - could mess with Nerve gas, laser blast, Nerve Cloud, in/out stacking mechanic
    T12 - could mess with Flames of Rebirth
    T13 - could mess with Megaflare, ES tether explosion

    Before you mention those mechanic types just blowing through the Jump invulnerability, then you'd have invulnerability that doesn't have any use anyway so it's pointless. Most things that can kill you while you're Jumping are things which would be cheap to be invulnerable to, IMO.
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    Last edited by Sleigh; 05-24-2015 at 03:34 PM.

  2. #2
    Player
    Dunncan's Avatar
    Join Date
    Dec 2014
    Posts
    114
    Character
    Dunncan Pendragon
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sleigh View Post
    You can't really give invincibility to DPS on anything(...)
    I agree that give an invencibility would be OP and I just cannot see it happening, but thinking a little about it, it could be something like Perfect Dodge from Ninjas, or even just a damage reduction by the time of Jump animation. Again, not seeing it happening, but I guess it IS possible to adjust the damage we take while on jump animation somehow, whithout it beeing OP.

    Could even be something comming from Power Surge, or modifying Keen Flury (that has it's uses, but nothing decisive) to provide some kind of damage reduction, but just while jumping, or some seconds after jump, dunno.

    I still think that the right way to deal with it is to remove/reduce the lock annimation from jump, since it's a skill incorporated in our DPS (it's not any kind of bonus, to pay the risk) and I don't think other melees have similar concerns with any skill.
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  3. #3
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I also hope they speed up the animation of elusive jump because the faster we touch down, the faster it can be used to avoid huge aoe. I know elusive is unreliable for dodging an aoe, but if you're in a jump lock for the first 50% of an aoe charging up, you likely wont make it by normal running, but EJ sometimes does save you if you land before the charge finishes. The problem as most of us know, is your location isn't calculated by the server as "moved" until your character's feet touch the ground after the backflip. Speeding up the animation could make it more reliable in that regard as an "evasive teleport", because we all know the enmity reduction is almost only ever used when tanks die. And we all know shedding hate after tanks die will likely make the healers the top enmity holders, so EJing then will likely kill the healers, and then really the only place you'll be jumping onto is the Wipe Train.
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