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  1. #11
    Player
    CesarLongsword's Avatar
    Join Date
    Jun 2014
    Posts
    20
    Character
    Cesar Longsword
    World
    Leviathan
    Main Class
    Lancer Lv 50

    Ideal part to start rotation

    hey i just got thinking the other day as i was doing some gex speed runs, what is the ideal place to start a drg rotation if given the ability to start whenever we wanted including mid combo

    This can occur in a few fights where the boss becomes invulnerable for short time period of time, we cant do dmg, apply dots or get buffs up, HOWEVER we can go through our combos. for the sake of simplicity lets say that HT will not carry through from the previous phase so you are basically starting dry.

    So far i can think of 3 possible courses of action with this and im curious as to which one would bring the most dps, each has ups and downs and im to busy recently to math out which one actually comes out ahead

    1. pre combo up FT and then start with it, reasoning = why not hit with our hardest hitting insta hit? downsides = all buffs will be delayed by 1 gcd because of this
    FT->HT->ID->Diss->CT->phleb (follow through with rest of rotation)

    2. pre combo up Diss, reasoning, get both diss and CT up faster, helps bards a bit. downsides = CT without HT, HT technically gives 15% compared to diss ~11%
    DIss->CT->HT->phleb->TTcombo (follow through with rest of rotation)

    3. just roll like we normally would
    HT->ID->Diss->CT->phleb->TTcombo (follow through with rest of rotation)

    thoughts?
    (0)
    Last edited by CesarLongsword; 05-11-2015 at 05:15 AM.

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