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  1. #11
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    The problem with the old dps simulator is that the code was really not very polymorphic and couldn't really handle what I had planned for putting in stat weights (it just did pure power conversions, w/o stats and damage). It also didn't have a very robust priority parsing. Also you don't want to see what the event handling was like, there was a lot of spaghetti code. Was originally made for just bards. Monks and dragoons weren't too hard to add, but trying to make it work for casting was a chore, esp once things started taking more/less time than GCD.

    If I do go back to it I would likely start over, maybe with a different language, either one that could be hosted online or something faster like C++. I don't think I could ever work with python, indents for braces? No way >.< Python's lamda functions would be useful though.

    I should also add that iirc the simulator's primary purpose was to define "optimal" rotations, something which I figured people would have done by now since its been 2 years, but I guess people are still arguing about things? Back then when the game first came out there were a lot of people with terrible playstyles. So the simulator was made to settle those arguments. I couldn't really care less about stat weights, I get little enough gear as is.
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    Last edited by pandabearcat; 04-27-2015 at 11:21 PM.

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