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  1. #1
    Player
    Jin_Asanagi's Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Jin Asanagi
    World
    Balmung
    Main Class
    Lancer Lv 80
    Hello, I've been following this thread like a bible since I started and a question prompted me to finally start a forum account to get an opinion regarding Longinus Zeta versus Dreadwyrm Spear.

    My FC leader insist that the Dreadwyrm Spear is BiS because you'll throw in an extra auto-attack with the Dread every X second when compared to the Zeta due to the Dread having lower delay and that one auto-attack will/can completely disregard the Zeta's stat weight. Can I get a detailed elaboration on this ? I've looked tens of pages back when the comparisons were being debated but it doesn't really answer my question.

    Thanks in advance and very much sorry if the answer were indeed in those past pages. x-x
    (1)

  2. #2
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Jin_Asanagi View Post
    Hello, I've been following this thread like a bible since I started and a question prompted me to finally start a forum account to get an opinion regarding Longinus Zeta versus Dreadwyrm Spear.

    My FC leader insist that the Dreadwyrm Spear is BiS because you'll throw in an extra auto-attack with the Dread every X second when compared to the Zeta due to the Dread having lower delay and that one auto-attack will/can completely disregard the Zeta's stat weight. Can I get a detailed elaboration on this ? I've looked tens of pages back when the comparisons were being debated but it doesn't really answer my question.

    Thanks in advance and very much sorry if the answer were indeed in those past pages. x-x
    Adding onto Mibhas post:

    Now if you are paying attention, you noticed I added in another term that I have yet not mentioned: (potency/100). All the testing I did with Weaponskills involvedusing 100 potency Weaponskills such as Vorpal Thrust (no combo). Through a similar process as the previous testing, I have established that potency is a linear modifier. That means, a 200 potency WS will do 2x the average damage of a 100 potency WS. So the (potency/100) term is to reflect this influence on damage output.

    In a similar fashion, we must determine how the “potency” of Auto-Attack works. If you look at a weapon, you will notice the “Auto-Attack” stat. For example: With the Mogfork,the Weapon Damage is 41 and the Weapon’s Auto-Attack stat is 40.45. To calculate the Auto-Attack potency, simply divide WAA/WD or 40.45/41. This comes out to be 0.9866, and if multiplied by 100, comes out as 98.66 potency. This is the exact same “potency” stat as with weaponskills. For comparison, here is a DRG with a Mogfork doing Auto-Attack, True Thrust, and Vorpal Thrust:
    http://valk.dancing-mad.com/methodology/

    A vast majority of the games basic mechanics are covered in Valkys BLITZBALL site. Formulas are out-dated, but his theories are all 100% valid.
    (0)

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