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  1. #1
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I can do two non-jump oGCDs pretty reliably between GCDs and have said it is possible in the past, but on further inspection, it seems some people's connections simply don't allow for this. Unfortunate, but that's the game.
    (1)

  2. #2
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by SunnyHirose View Post
    I can do two non-jump oGCDs pretty reliably between GCDs and have said it is possible in the past, but on further inspection, it seems some people's connections simply don't allow for this. Unfortunate, but that's the game.
    I do it with BfB and Life Surge sometimes when mechanics have forced me to abandon the rotation and just keep stuff up, usually I end up delaying Full Thrust by a little less than half a second. It's not much, but I can feel the delay when I press the button. I only have about 140ms between me and Cerberus though with good bandwidth, so I dunno. I'll investigate further when there's time.
    (0)

  3. #3
    Player
    Dunncan's Avatar
    Join Date
    Dec 2014
    Posts
    114
    Character
    Dunncan Pendragon
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by seekified View Post
    I only have about 140ms between me and Cerberus though with good bandwidth, so I dunno. I'll investigate further when there's time.
    Take a look if your connection is stable enough to keep the ms stable. Mine is arround 170ms, but it spikes from 140~150 to 180~190. That's why, sometimes, I can pull more than one oGCD with no problem at all, but sometimes it will "ruin" all the rotation.

    That's why I hate skillspeed. For it to really shine, you need to rely on your connection, and any variation (client or server-side) will require a little more SS to compensate, while it'll be a "waste" during good connection periods.

    Really looking forward to see how SS will change in 3.0, maybe making the DoT ticks faster or something, it won't be so related with connection, and worth a little more.
    (0)

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