Latency is probably a variable too. (e.g. Like what is seen with Mudra lag)I saw that thread as well. I laughed.
Here's the thing. He did it all eye-balling. So many different variables involved with just eye-balling something like this, on top of the fact certain action skills and ocd skills have different animation locks.
I might actually go test it later, but the best way to do it would be to record a sequence of abilities being used at 60FPS and import it into Sony Vegas or any other video editing software, break it down frame by frame and convert the frame_duration of the ability into seconds/milliseconds.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

