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  1. #1
    Player
    Sparhawk6's Avatar
    Join Date
    Jul 2014
    Location
    Brisbane
    Posts
    9
    Character
    Mirena Angelrose
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Sleigh can you do something for me? Can you please write me full rotation which you use? I am just sure that I do mistake somewhere in my roation. Thanks for help!
    (0)

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Sparhawk6 View Post
    Sleigh can you do something for me? Can you please write me full rotation which you use? I am just sure that I do mistake somewhere in my roation. Thanks for help!
    Just to be straight with you I most certainly do less damage than some of the heavy hitting DRGs in this thread, but if you want, I'll tell you what I do. I start with the Ricky Guo opener:

    "HT (IR BFB) ID (xpot) disembowel (power surge leg sweep) ct (jump) phleb (dfd) TT (SSD) VT (life surge) FT"

    Then keep a loose priority system of IR > B4B > Pot > Mercy Stroke (if no time for buffs before an add dies, use Mercy Stroke ASAP!) > Leg Sweep > Life Surge before a Full Thrust (can fit Leg Sweep + Leg Sweep between 2 and 3) > DFD (if not needed for AoE/travel otherwise possibly throttled) > Power Surge > Jump > Spineshatter Dive (if not needed for travel otherwise possibly throttled) for your oGCDs while maintaining the rotation of (HT priority, Phleb if HT is up) > (keep Chaos Thrust combo up, otherwise do Full Thrust combo) > (HT priority, Phleb if HT is up) > (keep Chaos Thrust combo up, otherwise do Full Thrust combo) > (HT priority, Phleb if HT is up) > (keep Chaos Thrust combo up, otherwise do Full Thrust combo) > etc

    Keep in mind how to adjust your rotation based on adds spawning, breaks in the fight, and DFD/Spineshatter Dive minimizing travel time if Elusive Jump is unavailable or unfit for the job. When you use LB3, always use it in place of a Full Thrust combo (IE don't use it the second it comes up usually, wait until you've just done the HT or Phleb in your rotation before a Full Thrust combo.)

    For T12 it's basically still that except it goes HT > IR + B4B > ID > Pot > Disembowel > DFD to hit the Bennu that just spawned > priority system, and you can time your second DFD to hit the 3rd Bennu if Phoenix is tanked in the center. Typically Elusive Jump is available for Bluefire placement unless very unlucky with multiples. Save 3rd DFD for Bennu phase. Pew pew final phase.

    Gotta emphasize DRG is just my alt.
    (1)
    Last edited by Sleigh; 02-13-2015 at 03:24 PM.

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