About Earthshaker, I read mentions of Paladins using Cover on melees during P1. Did I get that wrong or is it possible, considering the amount of damage before and after Earthshaker? Is it to increase uptime or decrease damage taken, mainly?

About Earthshaker, I read mentions of Paladins using Cover on melees during P1. Did I get that wrong or is it possible, considering the amount of damage before and after Earthshaker? Is it to increase uptime or decrease damage taken, mainly?

Hello guys. First time writing here hehe. I have just few questions. What rotation you use in t12 ? I must do something wrong, cuz my damage is not so high how should be. And what rotation is in your opinion best for p3 - add phase?
Thanks for all tips and help.



Cover on another member not only gives the damage the Covered person would take to PLD, it also stops the sludge puddles from forming on either PLD or the melee. Very useful, though in truth DRG is one of the last guys who should get Cover. My group only Covers DRG on the second Earthshaker if no one better to be Covered got targeted in set 1 or 2.
I'll just semi-quote myself from a while back.
T12's basically training dummy for DRG. All you can really do P1/P2 beyond just dummy is make sure first Bennu gets hit by DFD and possibly multi-DoT Bennus. Add phase just attack each big bird starting fresh, HT > CT > Phleb priority like normal, if you have very high DPS you can just multi-DoT a bit and start your rotation over on the next bird in line to die. Try to make sure you have DFD up for this phase, if you have the choice between using it right before add phase or throttling it a little, throttle it. Don't use B4B if your stacks get incredibly high (should be able to survive 12~ stacks with B4B if topped off, don't B4B after this for sure) but in general you can use it without abandon, DRG should be one of the last to die in 2.45 (used to be the first and only guy in i110 ...)
Ideally in final phase they won't make you do fountain, and it's just more dummy at that point.
Last edited by Sleigh; 02-12-2015 at 10:31 PM.

Sleigh said it, it not only covers the damage, but prevent the sludge puddles. In fact, the negate of puddles is the thing here. However, I disagree on DRG beeing one of the lasts on Cover priority. I can think this is correct if your static has a MNK (who may have a major DPS loss due to disconect), but in my case, we have DRG(me), SMN, BLM and BRD (wrost dps setup, lol) so the PLD will look for me on the first Earthshaker. If I'm not targeted, he won't cover anyone.
For the second (if he didn't covered my on the first) he'll look to me and our BLM, but he'll cover the BLM only if I'm not a target. The BLM sure has a DPS loss, but less the me. For BRD and SMN, they can handle it and keep dpsing.
But it may vary, depending on several factors. For eg, if someone on your group has latency problems, or if your melee has a crap gear and you have a top BLM doing the most of the damage, and so goes on but in a fair dps competition, I think a melee should get covered.
Last edited by Dunncan; 02-13-2015 at 12:17 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


