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  1. #1
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SunnyHirose View Post
    Snip

    I think http://sim.ffxivguild.net/ would be okay if (and only if) several things about it got changed, some trivial some not.
    Yeah the differences between what the sims parse and what I actually parse with my gear is pretty drastic (in some sims it's like 40 points or more under what I regularly do unless the seeds are factoring random mechanics, im not sure), while I love what it is and what it does immensely it's completely unreliable from a drg perspective. I remember it being somewhat close last tier (still off by a large margin, but much more reliable).

    ...after doing some research before making this post I saw an issue on his github about the changes to some classes from since 2.4 and I think that's the reason why it falls short by so much now.
    (0)

  2. #2
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by siverstorm View Post
    Yeah the differences between what the sims parse and what I actually parse with my gear is pretty drastic (in some sims it's like 40 points or more under what I regularly do unless the seeds are factoring random mechanics, im not sure), while I love what it is and what it does immensely it's completely unreliable from a drg perspective. I remember it being somewhat close last tier (still off by a large margin, but much more reliable).

    ...after doing some research before making this post I saw an issue on his github about the changes to some classes from since 2.4 and I think that's the reason why it falls short by so much now.
    There are a few bugs/updates with DRG that I could fix right off the bat, it's just I'm so bad at using git properly. The copy I use personally has a few duct-tape-tier fixes, and certain results seem reasonable (can't tell if they're good, mind) when I use the "run 100000s of sims" option--this takes my personal machine a couple of minutes to run, so it's much too computationally prohibitive to make available on the web version.

    When the damage formula is changed, it produces stat weights for WD/STR/DET/CRIT that sound vaguely plausible. The skill speed values must be regarded as pure balonium until the simulation is more properly sensitive to small changes in it.
    (0)

  3. #3
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by siverstorm View Post
    Yeah the differences between what the sims parse and what I actually parse with my gear is pretty drastic (in some sims it's like 40 points or more under what I regularly do unless the seeds are factoring random mechanics, im not sure), while I love what it is and what it does immensely it's completely unreliable from a drg perspective. I remember it being somewhat close last tier (still off by a large margin, but much more reliable).

    ...after doing some research before making this post I saw an issue on his github about the changes to some classes from since 2.4 and I think that's the reason why it falls short by so much now.
    Yeah, I was asking because I'd tried that website and it told me I should be doing 445, which seemed way too low considering I was doing 485 in T8 when I was about 7 ilvls below what I am now. Good to know that it is in fact inaccurate where DRGs are concerned!
    (0)

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