Alright, I looked at it some more and did some runs at 2.5 GCD, and read your exposé Dervy, and I'll agree. At 2.5 GCD, starting your LS before the first FT, it will be up every 20th GCD, (50 seconds/2.5 GCD) which will be immediately prior to a CT or FT everytime, up until the break point, which by your use of the term, I'm assuming just means "the skill speed value at which we fit 21 GCD skills in a 50 second window, thus throwing LS out of whack".
I haven't started my runs saving LS for FT yet, but something else did occur to me as food for thought. If the breaking point for Life Surge is 21 GCDs in 50 seconds (50 seconds/21 GCDs = 2.38095GCD) and the game will not display 2.38 seconds until you reach a value of exactly 460 skill speed, does that make all skill speed between 341 and 460 effectively weightless (in a dummy parse scenario), since you will always perform exactly 20 GCDs in any 50 second period of time?
Edit: Back after testing out holding onto Life Surge every time until FT. Conclusion from my dummy runs, for every skill speed value I did between 341 and 410, I had to wait exactly 4 GCDs after LS became available (which as expected, was immediately before CT every time). This puts LS at exactly one use for every normal DRG rotation of 24 GCDs.
So as a final tally, that puts alternating FT/CT at an average of 3.05 pps, and that puts saving for FT at 3.0 pps, with both at 341 SkS.
Differences being that saving for FT rises in PPS with more SkS, becoming more valuable at a GCD of 2.45, which starts somewhere in the 382-386 SkS range, I don't have the exact number. And alternating CT/FT will stay static at 3.05 until you hit that break point, at which point it will drop in value because you'll be forced to save it if it comes off of CD immediately after a CT/FT.
But factor in some latency and I'm guessing that's how you came up with your recommended value of 390 SkS, Dervy? I'm starting to feel like I'm just mirroring whatever testing and conclusions you came to 1 month ago, HAPPY ANNIVERSARY!!!



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