At first I thought the changes to Impulse Drive and Heavy Thrust were a bit much but comparing it to the other melee dps classes it does bring them more on par to them. Heavy Thrust now is similar to the natural buffs Monks and Ninjas gets as well as to the Monk's Dragon Kick and Ninja's Dancing Gale where even if you miss the potency boost you still get the effect of the skill which is what your really going for when using the move. Impulse Drive... I love that I no longer have to sit there trying to apply it now but still mixed on the overall buff to the damage. I probably would have been happy with a 150 potency. Right now it does seem like a bit much. That being said, the add-on to Chaos Thrust is a nice balance; still requiring a level of maintenance on the player's part to optimize their DPS.

Overall I thought they did a great job re-balancing the job. Leaning more towards the lore or characteristics of the dragoon being a hard hitting, armored dps. And more jumps? Yes please.