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  1. #1
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Idk why the obsession with "utility". Just make DRGs a selfish DPS and buff them to make them have a really high DPS ceiling that it pays off for the lack of utility.
    (0)

  2. #2
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by kyrios91 View Post
    Idk why the obsession with "utility". Just make DRGs a selfish DPS and buff them to make them have a really high DPS ceiling that it pays off for the lack of utility.
    As I said, I'd like to have either high DPS -or- utility to compensate for it, but I feel a crapload of people would complain about DRGs having "too much DPS for an easy class to play!". In one hand, I suppose it's a somewhat valid argument, but on the other hand, whichever melee DPS you choose to play, eventually you will learn to play it off muscle memory and you don't even need to think about it anymore.

    (Although I still think DRGs need to be more situationally aware than the other melees due to animation lock jumps which adds to the difficulty...)
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    Last edited by Jollyy5; 12-02-2014 at 01:20 AM.

  3. #3
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jollyy5 View Post
    As I said, I'd like to have either high DPS -or- utility to compensate for it, but I feel a crapload of people would complain about DRGs having "too much DPS for an easy class to play!". In one hand, I suppose it's a somewhat valid argument, but on the other hand, whichever melee DPS you choose to play, eventually you will learn to play it off muscle memory and you don't even need to think about it anymore.

    (Although I still think DRGs need to be more situationally aware than the other melees due to animation lock jumps which adds to the difficulty...)
    I find mnk far easier to play than drg.
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  4. #4
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Leonus View Post
    I find mnk far easier to play than drg.
    Ikr? My perks with MNK is that there's less buttons to press I often play with only one hand... so I can eat / drink / even text while playing a MNK even in instances such as 2nd Coil. For DRG I gotta play with 2 hands because you gotta keep the mouse turning and so many buttons to press. I still think that DRGs is the easier Job to play because MNKs have a faster gcd and you have to make decisions between clipping a DoT or just let it finish then re-apply it. While DRGs have their rotations magically line-up that you will apply CT and Phlebotomize the moment they're below 3 secs left.
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  5. #5
    Player
    ManaKing's Avatar
    Join Date
    Dec 2013
    Posts
    104
    Character
    Dark Lich
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by kyrios91 View Post
    Ikr? My perks with MNK is that there's less buttons to press I often play with only one hand... so I can eat / drink / even text while playing a MNK even in instances such as 2nd Coil. For DRG I gotta play with 2 hands because you gotta keep the mouse turning and so many buttons to press. I still think that DRGs is the easier Job to play because MNKs have a faster gcd and you have to make decisions between clipping a DoT or just let it finish then re-apply it. While DRGs have their rotations magically line-up that you will apply CT and Phlebotomize the moment they're below 3 secs left.
    ^ is basically why I don't think I'll keep playing DRG, regardless of what they do to it. It's clunky and doesn't do good DPS. Make it do good DPS, it's still clunky.

    The rotation is stupidly long and really doesn't need to be. NIN made it really obvious how much better DRG could be designed. MNK is always better and probably always will be.
    (0)
    Last edited by ManaKing; 12-02-2014 at 07:21 AM.

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