Quote Originally Posted by Dervy View Post
What I feel would be most appropriate:

Jump
- C/D reduced to 30s
- Potency increase to 250

Power Surge
- C/D reduced to 30s

Dragonfire Dive
- C/D reduced to 60s.
- Potency increase to 300

Plebotomise
- Potency increase to 200
- DoT potency increased to 30

Chaos Thrust
- DoT Potency increased to 40

Enhanced Blood for Blood (Trait)
- C/D also reduced to 60s
- Decreases damage received from 25% to 15%

I'm still on the edge of having Heavy Thrust boosted by a further 5% however. I'd also like Spineshatter Drives stun to change into a debuff. Maybe 10% increased damage for 10s instead? It'll keep the same cooldown and the low-damage to balance it out.
those are quite a few changes, but drg needs them badly to keep up with mnk/nin at this point. honestly i dont think SE will put enough effort in to do all this, just look at blms

on a side note, am i the only drg that DOESNT want all these cd reductions on jumps? animation lock is still a thing. i guess spineshatter/DFD lock isnt to much of a problem, but jump has gotten me killed more times than i would like. i wouldnt mind a SSD or DFD reduction but i have seen many call for a jump reduction

like for example in t10, my group tanks the boss on top of the ground lightning aoe. so if i use any jump i am dragged into that aoe for half a second and depending on how universal dot ticks happen i can end up dead when that tick dmg is coupled with another mechanic. i try to save jumps for when i have second wind or bloodbath ready so i dont die, but if the way to increase dps is by using jumps more often, it will just end with more "Loldrg".