Quote Originally Posted by Mibhas View Post
It'll be a nice buff, largely for stuff like T9 where the mobs do a lot of spinning and there are phases where you can't stand to the side/flank of the boss. Haven't done any FCoB to speak of, but we'll see how it goes there!
Well in my experience the golems turning around are kind of annoying but really it's not a problem when you have a good tank that aggros it firmly thus it doesn't spin around. The issue of positionals start to be realized during FCoB for example... Imdugud will cast his skills thus you are forced to stay where you are or else you can clip / get clipped by a Heat Lightning / Cyclone. Now that what hurts the most IMO.

Quote Originally Posted by Daweism View Post
I bet that HT and ID will still have the same effects no matter where u land them, just if you land the correct positional you will receive extra potency on the attack itself, kind if like Monks.
IMO that's pretty bland to repeat what MNKs have. IMO it's more interesting if HT grants more bonus damage if landed on the right side. Let's say a non-positional HT will give a 10% buff while a right HT will give 20%. That will give more incentive to land your HTs right rather than just a potency increase. A potency increase will give the mentality of "ahh nvm the potency loss, the important thing is I get the buff". But the point is if you do mislanded your HT, you won't be left with nothing like it is now.