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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I sort of like the positional removal for the buff, simply because it's a pain to have your entire rotation gimped by one mistimed HT/ID. I'll gladly take a potency loss over that.
    (1)

  2. #2
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Mibhas View Post
    It'll be a nice buff, largely for stuff like T9 where the mobs do a lot of spinning and there are phases where you can't stand to the side/flank of the boss. Haven't done any FCoB to speak of, but we'll see how it goes there!
    Well in my experience the golems turning around are kind of annoying but really it's not a problem when you have a good tank that aggros it firmly thus it doesn't spin around. The issue of positionals start to be realized during FCoB for example... Imdugud will cast his skills thus you are forced to stay where you are or else you can clip / get clipped by a Heat Lightning / Cyclone. Now that what hurts the most IMO.

    Quote Originally Posted by Daweism View Post
    I bet that HT and ID will still have the same effects no matter where u land them, just if you land the correct positional you will receive extra potency on the attack itself, kind if like Monks.
    IMO that's pretty bland to repeat what MNKs have. IMO it's more interesting if HT grants more bonus damage if landed on the right side. Let's say a non-positional HT will give a 10% buff while a right HT will give 20%. That will give more incentive to land your HTs right rather than just a potency increase. A potency increase will give the mentality of "ahh nvm the potency loss, the important thing is I get the buff". But the point is if you do mislanded your HT, you won't be left with nothing like it is now.
    (0)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by kyrios91 View Post
    et's say a non-positional HT will give a 10% buff while a right HT will give 20%. That will give more incentive to land your HTs right rather than just a potency increase.
    While true, that's not the case with Monks, and it'd be a bit unfair to make the positionals that important for DRG whereas for MNK it's just a slight potency loss. If I got a 10% buff on my HT, I would have to do it again for the 20%. If the boss turned and I missed my HT, gained the normal buff, and it costed me some potency on that HT, then I wouldn't be bothered because my rotation will keep going. The trouble before is if you missed, you had to use another GCD to reapply it. This added... I'm going to say "challenge" to the job but I'm not sure if that's the right word. Regardless, a lot of people complained about it, and now they're just bringing it down to MNK positional territory.
    (0)

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