NIN directly outclasses it. NIN has:
Virtually no ramp-up
MNK level DPS
VERY high burst
Virtually no positionals, only Trick Attack (seriously, in T9 and T11+ this is a godsend)
Buffs the party a bit instead of just DRG (and since a large part of BRD DPS is in its opener, it's not even THAT huge a difference to only buff its peak DPS than all the time)
Gets buffed by freakin' Foe's a little
Can enable perma-Storm's Path from WAR if you need it
Can give TP to another player
Doesn't have piss poor magic defense
Has a teleport (so you never have to throttle DPS for movement unlike DRG)
Has a physical dodge once ability
Stacks very well with each other
... etc, etc, etc
Then you've got MNK in all its glory.
Massive DPS
Dragon Kick, which is quite valuable in T10+. There's a lot of INT based mechanics that actually hurt in the new turns
20% Mantra, this is not a joke unlike 5% Mantra
Stacks very well with each other
Where's room for DRG? In my eyes, and the eyes of groups I know, there just isn't one. DRG:
Lower sustained even after BRD buff contribution than NIN/MNK.
More or less lowest survivability of all raid members. Lowest MDEF in a game where raid damage is by and large magical, B4B and Jump capabilities of screwing you, and has to be melee in danger. There's truth to the dead DRG jokes.
Heavy positional requirement. If you cannot get to your position, your rotation is boinked and you are effectively the worst DPS until you can correct it. Sometimes mechanics just don't let that happen. MNK can just take a slight potency loss and go on its way. NIN just says LOL.
Has strong-ish AoE and multi-DoTs and burst. None of these things matter. NIN's as good or better at them anyway.
Right now it's all about MNK MNK, NIN MNK, or NIN NIN. There's no place for DRG ideally, especially in our gear. What was once considered a strong comp, DRG BRD BRD caster - the only formation DRG really truly pulls its weight - is just not competitive with melee melee BRD caster comps unfortunately.



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