Quote Originally Posted by kyrios91 View Post
Yup. The only way to make DRG's favorable as a DPS option alongside NIN and MNK with their lower DPS, IMO, is to make them tanky. Give them a boost to M.DEF so we're the "tanky DPS" Job that is always associated with DRGs in FF games. Because other than resilience to mechanics, we can never out DPS MNKs and NINs. If they do decide to buff up our damage, IMO it has to be at least +50 potency to either the ID combo or the FT combo. Though if we do became the most broken-ass OP mofo in Heavensward because all of the Dragoon-focused story, this pain is worth bearing until then.
I don't think making DRG a "tanky" job is the answer, especially since 3.0 will introduce another tank to the game (one that is presumably more magic based compared to PLD/WAR).

Personally, Personally, rather than an increase in the potency of the ID or FT combo, I instead want to see the PS + Jump to be more synchronized and be usable more often. I think being able to do a PS/Jump, Jump, PS/Jump within our rotation would be a better alternative.