Results 1 to 10 of 6139

Hybrid View

  1. #1
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HulveinBlitz View Post
    I can see them buffing DRGs directly this time, but not nerfing any of the others.

    I would assume this would happen before 3.0.
    Yup. The only way to make DRG's favorable as a DPS option alongside NIN and MNK with their lower DPS, IMO, is to make them tanky. Give them a boost to M.DEF so we're the "tanky DPS" Job that is always associated with DRGs in FF games. Because other than resilience to mechanics, we can never out DPS MNKs and NINs. If they do decide to buff up our damage, IMO it has to be at least +50 potency to either the ID combo or the FT combo. Though if we do became the most broken-ass OP mofo in Heavensward because all of the Dragoon-focused story, this pain is worth bearing until then.
    (0)

  2. #2
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by kyrios91 View Post
    Yup. The only way to make DRG's favorable as a DPS option alongside NIN and MNK with their lower DPS, IMO, is to make them tanky. Give them a boost to M.DEF so we're the "tanky DPS" Job that is always associated with DRGs in FF games. Because other than resilience to mechanics, we can never out DPS MNKs and NINs. If they do decide to buff up our damage, IMO it has to be at least +50 potency to either the ID combo or the FT combo. Though if we do became the most broken-ass OP mofo in Heavensward because all of the Dragoon-focused story, this pain is worth bearing until then.
    I don't think making DRG a "tanky" job is the answer, especially since 3.0 will introduce another tank to the game (one that is presumably more magic based compared to PLD/WAR).

    Personally, Personally, rather than an increase in the potency of the ID or FT combo, I instead want to see the PS + Jump to be more synchronized and be usable more often. I think being able to do a PS/Jump, Jump, PS/Jump within our rotation would be a better alternative.
    (0)

  3. #3
    Player
    xnonamex's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    88
    Character
    Baltais Elfs
    World
    Odin
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SpecialKK View Post
    I don't think making DRG a "tanky" job is the answer, especially since 3.0 will introduce another tank to the game (one that is presumably more magic based compared to PLD/WAR).

    Personally, Personally, rather than an increase in the potency of the ID or FT combo, I instead want to see the PS + Jump to be more synchronized and be usable more often. I think being able to do a PS/Jump, Jump, PS/Jump within our rotation would be a better alternative.
    Imagine all the dead DRGs. frequency of jumps performed corelates into frequency of dead dragoons
    (0)

Tags for this Thread