Quote Originally Posted by KeluBehemoth View Post
All of the technical jargon aside. This rotation is similar yet very different from my own. This rotation looks like it's reapplying Heavy Thrust prior to it running out.

My own rotation ensures that every first rotation of two I have full use of GCD abilities an every first rotation of four I have my buffs.

HT, Leg sweep, ID, (BFB), Dis, (Internal Release), CT, (Power Surge), Jump, Phelm, Fracture, Dragon Dive, TT, VT, (Life Surge), FT, (Spineshatter).

Second run through usually able to fit another Leg sweep and Jump in there as well.

I don't understand the purpose in the OPs rotation of repeating the FT combo twice.

I also note a lack of fracture.

Just my two cents. I can't find any way to improve my rotation as all of my GCDs for perfectly and all of my buffs/Debuffs are applied/reapplied the second they run out.
Fracture is very bad, TP wise, rotation wise, and DPS wise. 220 potency is worse than the average or straight up potency of every other GCD used in rotations, including FT combo (which is 226 potency per GCD before even factoring the Disembowel debuff, which doesn't benefit Fracture). It's more or less useless rotation wise currently.

There are 2 FT combos per CT combo because that's basically the duration of CT, 3 combos, and to do CT any earlier than 3 full combos is to clip the DoT needlessly and is a DPS loss. Not counting the DoT, CT combo is 600 potency thus worse than FT combo, so you're basically working around the DoT portion and maximizing its damage. CT > FT > FT happens to perfectly work around this.

You should just start using the OP's rotation. It's more DPS and smoother than what you've posted, especially combining Jump with Power Surge between GCDs.