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  1. #1
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    Whiskeybravo, the way to calculate the additional dmg is to multiple by the potency by the percentage buff. Example:

    300 x 15% = 45 thus 300 + 45 = 345 potency
    Or
    300 x 85% = 255, subtract that from 300 (300-255=45)

    When you divide 300 by .85 you're finding the number that 300 is 85% of... Or 352.94 x .85 = 300. This is NOT the correct way to find percentage buffs

    As well the percentages are multiplicative, meaning with HT your 100 potency skill is hitting for 115. After disembowel (10% buff) the new potency is 126.5 (115 x 10%) instead of 125. This also applies to B4B. Best to go back and read the first page Avyar breaks it all down. I'm doing a terrible explanation.
    (1)
    Friends don't let friends Dragoon

  2. #2
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by TheKingSlayer View Post
    Whiskeybravo, the way to calculate the additional dmg is to multiple by the potency by the percentage buff. Example:

    300 x 15% = 45 thus 300 + 45 = 345 potency
    Or
    300 x 85% = 255, subtract that from 300 (300-255=45)

    When you divide 300 by .85 you're finding the number that 300 is 85% of... Or 352.94 x .85 = 300. This is NOT the correct way to find percentage buffs

    As well the percentages are multiplicative, meaning with HT your 100 potency skill is hitting for 115. After disembowel (10% buff) the new potency is 126.5 (115 x 10%) instead of 125. This also applies to B4B. Best to go back and read the first page Avyar breaks it all down. I'm doing a terrible explanation.
    I think you did fine explaining.

    it's just original potency X Total DMG+ Buffs X DMG+ from resistance reduction. That's general rule for weapon skills and auto attacks.


    Then we open a can of worms by discussing whether DoT damage is reduced by piercing resistance (Disembowl) or magic resistance (Foe Requiem)...

    DoT tick damage btw is determined at the time of application, so if you apply the DoT with your buffs up, the tick damage remains at the higher value for the subsequent ticks until the DoT wears off.
    (0)

  3. #3
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Spartan117 View Post
    I think you did fine explaining.

    Then we open a can of worms by discussing whether DoT damage is reduced by piercing resistance (Disembowl) or magic resistance (Foe Requiem)...
    Thanks, I was half asleep trying to do the math when I wrote it

    The DoT damage is NOT increased by the piercing debuffs, only the initial skill is. The initial potency of the phleb or CT skill is given the piercing debuff but the DoT ticks unfortunately don't get the benefit.

    Spartan is spot on with the snapshot of buffs and ticks. Not that this would every really happen, but if for example B4B, HT, and IR all have 1 sec left when you applied chaos thrust, all the ticks over the next 30 secs from CT will buffed by those three even though they fell off immediately after application.
    (0)
    Friends don't let friends Dragoon

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TheKingSlayer View Post
    Best to go back and read the first page Avyar breaks it all down. I'm doing a terrible explanation.
    That's how I have been calculating except I had a second thought about the math and wanted to be sure before publishing any results xD

    Thanks!
    (0)

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