thank you for your effort there whiskeybravo, its certainly appreciated.
Doesn't that weighting assume that crit and ss scale in a linear fashion, like str? i was under the impression that this was not the case.
thank you for your effort there whiskeybravo, its certainly appreciated.
Doesn't that weighting assume that crit and ss scale in a linear fashion, like str? i was under the impression that this was not the case.


I'm not sure on that one, it's just based off the weights that have been established for comparing gear sets/individual items. Treat them as "best estimates".
If what you mean is something like, (paraphrasing) "no returns on crit above 550", that may be the case.. I think someone else was saying 30% crit rate is the highest, so if that's the case then yea it's possible there is a stat cap for stuff like that. If there is a cap, I'm not sure we actually have items to reach it, and beside that I can't imagine there would be a cap already in the game, we still have a lot of progression ahead of us so why would we be so close to the cap so soon? The other thing I've read, specifically regarding tanking, is the parry rate which seems to be steps rather than linear. Like you have 23% parry at 380 str, and you need 410 str to get to 24% parry (making up numbers but just for example). So crit could work something like that, maybe it's 30% crit from 550 to 580 or something, and we just don't have the gear to get to the next "step".
Last edited by whiskeybravo; 07-22-2014 at 06:24 AM.
thats exactly what i had thought, that you need to get crit above a certain threshold to enter a new 'tier' of crit, so to speak. An attack will either crit or it won't; the chances of it doing so would be greater with each tier. but each tier operates a range, say, between 480-510 (made up numbers, but you get my point). So having crit at 505 doesn't necessarily mean you'll do greater dps then if you had crit at 485 (using those made up numbers).
Whereas det, str and wd all seem to scale in a linear fashion.


Yea, I see what you mean. I don't have an answer for that really. I mean it could be steps/tiers, or just decimals.. Say 10 crit you go from 25.625% to 26%, you probably aren't going to notice a difference in DPS. It could just be due to the RNG nature of critical hits, I've crit 5 or 6 attacks in a row, and then crit none at all for what seemed like a while. You can see the incremental difference in Det, Str and WD (even sksp), not so much with crit.
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