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  1. #1
    Player
    Sleigh's Avatar
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    Sep 2013
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    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Vodomir View Post
    After merging those encounters the total encounter time will be calculated as the total time of encounter 1 + total time of encounter 2, thus resulting in 4:12 min, which is not exactly the same as 4:30 which will in turn be resulting in higher EncDPS. Now imagine a fight with even more and/or longer downtimes et voila, there's your way to bolster DPS.
    This is exactly how it works under default settings. The downtime is simply not part of the duration, it is a blank spot in the parse and isn't counted once people stop doing actions. Depending on how much downtime you have, culling can skew your results wildly from group to group, or from your result to your result (IE normally your group does nothing for 30 seconds in a phase, but in one particular pull there are huge heals needed for a large portion of that - you may do nothing different, but your healers will be doing stuff and adding total time to the parse and your DPS will tank, which isn't quite a fair comparison to your other pulls).

    Merging your parse, or using the All section, will not calculate the downtime if it applies, since the culling makes it effectively shut off your parse until someone starts doing relevant actions. That's why I'm a fan of one big parse, downtime included - you get consistency, one flat universal standard which gives an undeniably accurate total DPS. That being said, culling for sure has its use in telling who's doing what in particular phase, who's not picking up the slack, who's not saving CDs, which jobs stink at certain sections, etc, which can be just as important as total DPS.
    (1)
    Last edited by Sleigh; 07-15-2014 at 01:56 AM.

  2. #2
    Player
    Hakmatic's Avatar
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    Feb 2014
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    Character
    Hak Matic
    World
    Gilgamesh
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    Pugilist Lv 60
    Can you damage the boss during downtime? No, So overall damage done is calculated to give you a dps number, IT doesnt matter if a parse is split into 780248979235 different pieces, damage done is always going be damage done, and always accounted the downtime, so you do the math.
    (0)

  3. #3
    Player
    Vodomir's Avatar
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    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Hakmatic View Post
    Can you damage the boss during downtime? No, So overall damage done is calculated to give you a dps number, IT doesnt matter if a parse is split into 780248979235 different pieces, damage done is always going be damage done, and always accounted the downtime, so you do the math.
    You do realize that overall damage is not the same as DPS? Overall damage is just a flat damage number, while DPS is a function of damage and the time needed to put up that damage. There is a big difference in DPS if you do a set amount of x damage in 9:30 as opposed to 10:30. You cannot just leave out the downtimes and act like they don't have any influence on your DPS numbers. A DPS parse not accounting for downtimes will always show higher DPS figures as opposed to a parse that accounts for the downtimes. So lets assume you parse the whole fight in one big parse (therefore accounting for downtimes) and another member of your static parses the exact same fight split into 780248979235 different pieces and later on merges those pieces - guess whose parse will show higher DPS numbers, though you've both parsed the exact same fight and both of you recorded almost identical overall damage for your performance? Not accounting for downtimes DOES pad DPS numbers by a good margin, depending on the ratio of downtime/combat time and depending on how early your encounters are culled.

    PS:
    You are the one that actually refuses to do the math here.
    (0)
    Last edited by Vodomir; 07-15-2014 at 11:57 PM.

  4. #4
    Player
    Hakmatic's Avatar
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    Feb 2014
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    Hak Matic
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    Gilgamesh
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    Pugilist Lv 60
    Quote Originally Posted by Sleigh View Post
    This is exactly how it works under default settings. The downtime is simply not part of the duration, it is a blank spot in the parse and isn't counted once people stop doing actions. Depending on how much downtime you have, culling can skew your results wildly from group to group, or from your result to your result (IE normally your group does nothing for 30 seconds in a phase, but in one particular pull there are huge heals needed for a large portion of that - you may do nothing different, but your healers will be doing stuff and adding total time to the parse and your DPS will tank, which isn't quite a fair comparison to your other pulls).

    Merging your parse, or using the All section, will not calculate the downtime if it applies, since the culling makes it effectively shut off your parse until someone starts doing relevant actions.
    So your saying that the SS ricky posted to prove something to me is wrong too since the stuff there is merged?
    (0)

  5. #5
    Player
    Sleigh's Avatar
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    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Hakmatic View Post
    So your saying that the SS ricky posted to prove something to me is wrong too since the stuff there is merged?
    Yep, there's downtime not accounted for there too. Basically any parse with anyone who didn't die having different durations by more than a couple seconds is almost certainly culling by enough that downtime isn't factored into the total time and skews the EncDPS. In all probability that was a 10:30~ duration parse, based on downtime not being counted and the DPS numbers I've seen.

    His point could still be valid in the sense that they may have done more total DPS and cleared it "later" than your group, though it's hard to say since they could have less downtime due to less healing during parts.
    (0)
    Last edited by Sleigh; 07-15-2014 at 05:01 AM.

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