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  1. #10
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by whiskeybravo View Post
    I don't really have a horse in this race... But I'm curious as to the dispute here.. If the duration of the entire fight is X (598 sec), and damage dealt is Y (224,283). Y/X = ~375 DPS. How is downtime not calculated in that? Seems like it would reflect the overall DPS properly, given it's based on the total duration of the fight. Unless the duration is what's being argued here.
    As far as I understand that's because the whole encounter gets separated into a series of smaller encounters if certain downtimes are long enough. Lets say an encounter has one forced downtime where the boss and for like 30 seconds and there's also no other mobs to attack or get attacked from. So the fight goes like phase 1 --> downtime --> phase 2. Now lets also assume that Phase 1 and 2 each last like 2 minutes, so the whole encounter would take 4:30 to complete. If ACT is set up to cull encounters after 6 seconds of downtime, then it will not measure the whole encounter, but create two encounters instead, one for Phase 1 which is 2:06 min (2 minutes of real fighting and 6 seconds downtime before the encounter gets culled), and one encounter for Phase 2 which will also be 2:06 min. After merging those encounters the total encounter time will be calculated as the total time of encounter 1 + total time of encounter 2, thus resulting in 4:12 min, which is not exactly the same as 4:30 which will in turn be resulting in higher EncDPS. Now imagine a fight with even more and/or longer downtimes et voila, there's your way to bolster DPS.
    (2)
    Last edited by Vodomir; 07-15-2014 at 12:37 AM.

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