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  1. #1
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    T6 430, t7 varies on shrieks and voices highest achieved 412, t8 440-460 with mechanics, t9 highest clear dps 390 all of this is at item lvl 104 im 106 now maybe ill see better numbers.
    (1)

  2. #2
    Player
    Inkmouse's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Ink Mouse
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Hakmatic View Post
    T6 430, t7 varies on shrieks and voices highest achieved 412, t8 440-460 with mechanics, t9 highest clear dps 390 all of this is at item lvl 104 im 106 now maybe ill see better numbers.
    pretty much agree with what everyone else is saying. what ever your using to produce your numbers is most likely not correctly counting downtime between phases and mechanics. 390 on T9 with Golem switching dive bombs and navigating the occasional loss of flank and rear with fire and thunder is totally inflated.
    (2)

  3. #3
    Quote Originally Posted by Hakmatic View Post
    T6 430, t7 varies on shrieks and voices highest achieved 412, t8 440-460 with mechanics, t9 highest clear dps 390 all of this is at item lvl 104 im 106 now maybe ill see better numbers.
    edit : nvm I should have used the lodestone before; your toon got the legit gear / stats allocation for that dps. Holy shit bro 380 det under food and 527 crit at the accuracy cap, nice you can totally be at at 554 in turn 6 im jelly ;_; (not even a 2% difference, but still)


    If you dont deal with any mechanic (understand by that, not dpsin any bee or slug and not havin a SINGLE devour + stayin at max dps range on acid rain while dpsin the boss instead of goin in the back with your ranged) in turn 6, its doable.

    That I can guarantee since im hittin like 390ish while beein devoured (but nothing is dropping for one single second on Rafflesia), goin in the back with the ranged for acid rain and we kill teh boss in like not even 4.30 now


    That said, 440 - 460 in turn 8 with mechanics is questionnable because each time you eat a mine its straight - 10 dps even if you use a gcd while goin for the mine and then beein immediately pushed back to the boss.



    Also I dont understand how you re doin 390 in turn 9 too, on the other hand I know im kinda doin it wrong on the golems. That said we push phases so hard its difficult for me to do one full set of dis + ct and then TTT on the second golem its usually dead before, let alone the third one that is already at like 20% when the second is down, can only do doomspike qq

    Are you like, just usin all your dots on all three ? but that could work only with one set of golems since your jumps wont be available for the second set, that and yeah you just never stack for thermionic I guess


    390 on T9 with Golem switching dive bombs and navigating the occasional loss of flank and rear with fire and thunder is totally inflated
    You re just doin it wrong its totally possible to keep dpsing all the time with fire out and thunder aswell (be it on you or on someone else), Im usually at like 380 - 390 in the whole last phase since the only "big" downtime in there is the very first divebombs.

    If you re not targetted at the second set you can pretty much stay on the boss the entire time, you wont get knockbacked so why would you go away from it in the very first place


    Its just the golems really. Like I fucking dont understand how to sustain 350+ on both of the sets. One, doable. But the two ? nope. And for 390 you have to do that at every phase
    (0)
    Last edited by Sygmaelle; 07-15-2014 at 01:20 AM.

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