I think it is worth using the tank acc cap once you are first getting into the final phase as long as your not gimping your iLVL. It will make learning the last part alot easier to sit in front with the group and just ft combo whilst you are getting used to all the mechanics. It takes a little while to learn when you need to be with the group for fire in/lunar dynamo and also situational awareness of where people are placing thunder/fire out.
Once you are alot more comfortable with the mechanics you can go back to the flank acc cap if you wish but the is still going to be 1 GCD on the fire in after lunar dynamo which you will be risking hitting from the front.
For the final phase cycle positioning it goes, fire out > lunar dynamo (get in front/side) > fire in (stack in front) > chariot > fire out > supernovas > thermionic beam (stack center) > fire in > divebombs > repeat.
As long as you where stacked for the first fire in or was targetted by a fire out, then you can just ignore stacking for the final fire in as the fire stack will wear off by the time the next fire in comes after divebombs. Just make sure if you have the final fire in tether you stay in the center as someone with a fire stack will likely be moving away from center.


one more thing..my acc is sat at 498 though someone in my team is adamant that I reach the tank acc cap for when we are stacked in front of the boss. Im not sure how long this is for as we haven't got there yet but imo boosting my acc for a time when I can only use phleb and tvf combo isn't worth it. Any suggestions?
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