


I'm using: heavy > ir > impulse > b4b > disembowel > sweep > chaos > ps > phleb > jump > true > vorpal > ls > full > heavy > true > vorpal > (sweep here?) > full
Basically the standard 2 full thrust combos for every 1 chaos combo and alternating heavy and phleb between each combo starting with heavy first.
Thanks for explanations, Ricdeau. It cleared some points for me. So, my understanding was I should look for gear which give more + str regardless it's det or crit, right? By using the formula 1 det / crit is equal to xxx strength.
My other question was how weapon damage affect our damage output? People said that I should used weathered liberator rather than atma to clear t8. It had a differences of 3 damage though.
Thanks again for your effort to explain it .![]()
Last edited by renka_chan; 06-30-2014 at 10:46 AM.



So yesterday I took it upon myself to come to faerie and look at Yan's rotations. He nicely obliged and showed me that he did hit 400 constantly with i99 average and a liberator. We tried comparing our number of hits but it was flawed since he did 12 (or was it 11?) full thrust combos while I did 10 (the only list I have of me hitting dummies at the time and I cant hit dummies side by side since I was lvl 1 on faerie) and the duration of attacking was obviously different since I stopped earlier. Did notice somethings though, other than the fact that I'm not using SSD and DFD for my rotation. I seem to be doing less of everything that's not full/chaos combos. Like, I'm doing less phleb, which seemed kinda odd to me because I never jump straight to another combo after finishing a combo before checking my phleb/heavy so I might have stopped at a weird time during the rotation but I am doing less normal jumps and sweeps somehow. I'm not sure why. So I tried to just focus mashing out my moves even faster and it didnt improve my numbers at all. I'm really not sure why I'm going so slow at all. It did feel like he's moving at lightning speed with animation 'cancels' compared to what I'm doing (yes, I know about weaving in ngcds between gcd animations).
Anyone willing to test themselves and do something like 12 full combos (and 6 chaos combos) rotations and tell me the number of times they're doing other attacks? Like jumps, ssds, sweeps, etc.
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