Quote Originally Posted by YanderePrincess View Post
I think I'll keep Fracture for when I have the chance to apply DoTs but am going to have to back off for a little right after for whatever reason. One example of what I mean would be Diabolos in Lost City of Amdapoor. YOu've got plenty of time to intentionally apply all your DoTs before getting sucked into the doors, allowing all of them to be ticking damage on Diabolos while you're unable to attack directly. It may not add much, but it's still more damage output than you would have without fracture in such situations.

I'm also still not convinced that DoTs aren't affected by the piercing resist debuff.
You get more damage refreshing a half-done Phlebotomize (Phleb at 2 ticks dealt: 220, technically more because the initial 170 benefits from Disembowel more than Fracture's initial 100) than a full duration Fracture. In your specific example.

Your perception of damage output depends on whether you value damage/GCD (for which Fracture is the worst thing we have short of Feint and Piercing Talon) or just "doing damage". The latter generally only matters for burst situations where a weaker mob will not live for longer than X GCDs. So you crunch what the optimal order is for X moves. This is not the case for Diabolos or bosses in general.