You get more damage refreshing a half-done Phlebotomize (Phleb at 2 ticks dealt: 220, technically more because the initial 170 benefits from Disembowel more than Fracture's initial 100) than a full duration Fracture. In your specific example.
Your perception of damage output depends on whether you value damage/GCD (for which Fracture is the worst thing we have short of Feint and Piercing Talon) or just "doing damage". The latter generally only matters for burst situations where a weaker mob will not live for longer than X GCDs. So you crunch what the optimal order is for X moves. This is not the case for Diabolos or bosses in general.




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