Is it actually better to stagger power surge/life surge/internal release/jump in such a way that it will line up with the next BfB, or is it better to use it when it's up?

Is it actually better to stagger power surge/life surge/internal release/jump in such a way that it will line up with the next BfB, or is it better to use it when it's up?

When it's up. Until you must hold down the CD for a reason, you should use your CDs every time they're up, waiting for "line up" it's not considered an efficient approach. This doesn't apply for Spineshatter/Dragonfire/Elusive in some fight where you may want to use them to move around.
Last edited by Lucael_Shikaree; 05-09-2014 at 03:57 PM.

Anyway I have two questions about Wolfram Tassets:
1) Which is the cap for every stats on it?
2) Which kind of materia you suggest to start with? I'm asking this because I've seen a lot of people with the belt having in the first slots materia for accuracy or critical hit rate but shouldn't determination have some priority?


From a few pages back:Anyway I have two questions about Wolfram Tassets:
1) Which is the cap for every stats on it?
2) Which kind of materia you suggest to start with? I'm asking this because I've seen a lot of people with the belt having in the first slots materia for accuracy or critical hit rate but shouldn't determination have some priority?
The HQ version of Tassets has Det +8 and SS +16 already included. So, an almost fully melded belt could add something like Acc 9 + 6 = +15 (Tier IV + Tier III), Crit 9 + 6 = +15 (Tier IV + Tier III) and Det +4 (Tier III). You'd be one shy of cap for Acc and Crit. Doing it this way you'd want to meld the Tier IV first, which is why you see Crit or Acc melded first, depending on which is more expensive on your server. Then the tier III in order of expense.For those wanting to figure out BiS and considering crafted gear, here is a bit of useful info I got on Reddit today. I am unable to verify, but I'll leave it here anyway:
Anyway, here are the materia caps (Str and Vit come capped):
Wolfram Mask/Gauntlets/Sabatons: +21 Acc, Crit, Spd, +15 Det
Wolfram Tassets: +16 Acc, Crit, Spd, +12 Det
Wolfram Cuirass/Saurian Trousers: +34 Acc, Crit, Spd, +24 Det
Last edited by HoolieWho; 05-09-2014 at 04:43 PM.
The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."
http://eu.finalfantasyxiv.com/lodest...acter/1548426/The HQ version of Tassets has Det +8 and SS +16 already included. So, an almost fully melded belt could add something like Acc 9 + 6 = +15 (Tier IV + Tier III), Crit 9 + 6 = +15 (Tier IV + Tier III) and Det +4 (Tier III). You'd be one shy of cap for Acc and Crit. Doing it this way you'd want to meld the Tier IV first, which is why you see Crit or Acc melded first, depending on which is more expensive on your server. Then the tier III in order of expense.
My belt is a perfect example of what the melds should look like. I could've maxed out the Accuracy a bit more with a Heaven's Eye IV instead, but they're 200k ea now <_< + I spiritbonded all of the materia for the beld, so it never costed me a dime
EDIT: Also, you can only put a Savage Might II in the belt/11 DET Max.
Last edited by Dervy; 05-09-2014 at 06:49 PM.
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