I'd say that so far turn 6 and turn 7 aren't exactly melee friendly, especially turn 7 its just too based on RNG.


Turn 6 for the momentum you are pretty much forced to have (Blighted Bouquet), it's not easy to have GL 3 or Heavy Thrust up in a fashion where you can be sure to not lose it if you have to deal with a center bulb and a bit after that, a hornet. (or like, hornet, bulb and blighted, enjoy that one)

In Turn 7, when you got to deal with the 2 first first "waves" of adds, granted you re the dps selected for shriek, can't say that its melee friendly too : you have to go all over the place and well maybe just have to totally stop to dps

It's like Twintania if you want, you won't have a 100% uptime of dps no matter what. Its defo better in turn 8 tho.