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  1. #1
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    I haven't really tried to progress far into 2.2 yet, mostly farming myth for Animus right now, but I've heard a lot about 2.2 content being much better for melee than before.

    This also has brought up the debate that MNK's are the obvious choice over DRG because you can maximize your single target dps, where MNK's own DRG.

    As I said, I don't know this from own experience, so you can correct me if this is wrong. Also I'm not saying DRG's will be left out of groups, cause that rarely happen.... But I still want it to be balanced.

    So, do you think DRG needs a dps buff ? We aren't exactly the best choice for Aoe, and our single target dps is a little too far behind MNK's I think.
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  2. #2
    I'd say that so far turn 6 and turn 7 aren't exactly melee friendly, especially turn 7 its just too based on RNG.


    Turn 6 for the momentum you are pretty much forced to have (Blighted Bouquet), it's not easy to have GL 3 or Heavy Thrust up in a fashion where you can be sure to not lose it if you have to deal with a center bulb and a bit after that, a hornet. (or like, hornet, bulb and blighted, enjoy that one)

    In Turn 7, when you got to deal with the 2 first first "waves" of adds, granted you re the dps selected for shriek, can't say that its melee friendly too : you have to go all over the place and well maybe just have to totally stop to dps

    It's like Twintania if you want, you won't have a 100% uptime of dps no matter what. Its defo better in turn 8 tho.
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  3. #3
    Player
    pompey_dan's Avatar
    Join Date
    Jul 2011
    Posts
    189
    Character
    Pompey Dan
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Craiger View Post
    I haven't really tried to progress far into 2.2 yet, mostly farming myth for Animus right now, but I've heard a lot about 2.2 content being much better for melee than before.

    This also has brought up the debate that MNK's are the obvious choice over DRG because you can maximize your single target dps, where MNK's own DRG.

    As I said, I don't know this from own experience, so you can correct me if this is wrong. Also I'm not saying DRG's will be left out of groups, cause that rarely happen.... But I still want it to be balanced.

    So, do you think DRG needs a dps buff ? We aren't exactly the best choice for Aoe, and our single target dps is a little too far behind MNK's I think.
    Can't comment on turn 9 but turns 6-8 all are fine for melee. Is actually easier for melee in turn 7 than it is for ranged which is a nice change+having 2 melee makes fireball placement alot easier.

    DRG and MNK balance is fine. MNK will do about 8% more dps single target with no interrupts than us but we boost BRD dps by 10% so overall is roughly the same. Where DRG really shines is burst damage. Bursting down an add quickly is important in most encounters.

    I don't think there should ever be more than one DRG in a party however, where as stacking MNK can be beneficial for single target DPS such as turn 8.

    Our aoe is alot better than monks and SMN (depending on how many targets there are) we actually do better aoe damage then BRD but their buff to BLM, the king of aoe, makes them the better choice.
    (0)
    http://solitude.guildwork.com

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