Sort of related to another thread ("What Makes You a Top DPS Player?"), but wanted to brainstorm:
Quote Originally Posted by EasymodeX View Post
In a fight like Levi or Ifrit, a player who tab DoTs the nails/orbs will get more DPS than direct damage. A player who tab DoTs the nails/orbs in the correct order will get even more damage. A player who partially DoTs the primary nail, then fully DoTs the next objects in the correct order will get even more damage out.

In Leviathan, the melee player who positions themselves to slide into the tail will gain a half or full GCD compared to the player who runs across the platform after sliding.
First, on the subject of sliding: the Head is able to be attacked a little sooner (~1 GCD) than the tail during/after Body Slam. Time enough for a HT > Phleb > cross over, maybe lose ~.2 to .5 seconds of GCD time.

Second, I'm wondering aloud if it's worth losing a few rounds of autoattacks to spread DoTs between both head and tail, never needing to use unbuffed filler Full Thrust. Like...
(Tail) HT > Ph > IDC > I > (Head) DC > Phleb > Heavy > (tail) Ph > etc

I don't have a pen and paper to compare sticking to tail over spreading to it + head, nor do I really have a lot of weight to say whether it's practical or not. But I've been doing it (and spreading between Spumes of course) and it seems effective.