Has also explained it's less than 1% DPS loss. So yeah.
Edit: I do prefer the H IDC P TTT method, but iirc the "old" way was HPF IDC TTT HPF TTT IDC HPF TTT TTT so some people are hardwired for HP.


Has also explained it's less than 1% DPS loss. So yeah.
Edit: I do prefer the H IDC P TTT method, but iirc the "old" way was HPF IDC TTT HPF TTT IDC HPF TTT TTT so some people are hardwired for HP.
Last edited by SeraviEdalborez; 02-18-2014 at 03:13 AM.
XI: Zeroblade, Titan Server
I also like that it's a consistent flow of 4-hit combos, seems to work into fight mechanic timing perfectly. Like in Titan EX, I'm preemptively moving to dodge mechanics because I know where they come in my rotation. And strangely, flank/rear moves often come up when I have to move. It's like magic =p
From earlier discussions + my own calculations + dummy, HPF IDC TTT and H IDC P TTT has no significant difference in damage dealt over a 3 min fight (but strangely my data says HPF IDC TTT deals 100 dmg more over 3 mins contrary to all the claims of why clipping is bad, maybe I haven't perfected the off GCDs for H IDC P TTT)Has also explained it's less than 1% DPS loss. So yeah.
Edit: I do prefer the H IDC P TTT method, but iirc the "old" way was HPF IDC TTT HPF TTT IDC HPF TTT TTT so some people are hardwired for HP.
But my point is this: H IDC P TTT doesn't use one extra cross class skill, which allows mercy stroke instead of fracture. Factor that additional off GCD skill in and H IDC P TTT should win by a little bit more (i mean 20% is not exactly a lot of time for you to cast a 90 second cooldown skill)
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