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  1. #11
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AugustusSB View Post
    snip
    The jump is hard to predict, but the sisters' specials (Wicked Wheel and Downburst) are pretty easy as they normally occur shortly after Friction. In the first Phase, after Friction's animation is done I pop ToB + Vengeance and stagger Inner Beast a bit, this usually leaves me comfortably above 60-70% HP (higher with good mage shields). If your group uses a strat that has you pull Garuda and Chirada it's easy-ish to avoid Downburst by dancing around when the cross-hair pops up. It's a bit harder to handle during tornado phase sisters because Garuda's and the sisters' specials end up being staggered a lot; in this phase I've found it easier to stagger IB > ToB > Ven > Inf. + IB so that they overlap for a good portion of their buffed state.


    Quote Originally Posted by Mardel View Post
    You know you can run into the tornado and not take damage once garuda jumps and you have killed the spiny right? (Run into it and run out into the safety spiny circle)
    Finding this out helped so much in phase transitioning, haha

    edit: once Garuda jumps you can move immediately, if you have the spiny this gives you the chance to move it to a more central position before it pops.
    (0)
    Last edited by Skull_Angel; 01-29-2014 at 05:44 AM.

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