Hey there guys, sorry for the newbie questions (and the multiple posts for this) but I'm trying to get this cleared up:

With patch 2.1 has the rotation really changed that much? I'm hearing conflicting opinions on whether to keep stuff like Fracture in the rotation. So far I'm feeling the Phlebotomize and Jump buffs but I'm not exactly feeling like Fracture is adding that much to my dps.

Just to make sure I'm not being a complete tool, the rotation as I know it is basically HT-Ph-Fr-ID-Dis-CT-TT-VT-FT-HT-Ph-Fr-TT-VT-FT-ID-Dis-CT-TT-VT-FT and so on and so forth, sprinkle off-GCD moves in appropriate places.

Secondly, I'm unclear on if I'm actually using the time that buffs/bleeds/debuffs are up properly. Let's use Chaos Thrust and Heavy Thrust as examples. The basic rule of DoTs is that you keep them up as long as possible, and refresh them just as they end right? So when exactly is that proper 'end' point where I should refresh it?